Starbase Progress Notes: Week 42
Here are the progress notes from the week 42!
14.10.-18.10.
Design
Features
Code
Gameplay
Art
Stations
Gallery of the week
Click here for full-sized images:
Videos
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
Here are the progress notes from the week 42!
14.10.-18.10.
Design
Features
- New mining backpack design improved, UI tweaked to match the new design
- New economy settings configured for a new trading station
- Resource economy and insurance math tweaked
- Storage systems UI and interaction design worked on
- Station inventories UI worked on, new possible solution for some interactions
- Spaceship Creator multiplayer tested
- Center pillars in main hall and storage floor updated in VIS rebuild
- Stacked lots worked on, higher grid slots tested
- Slot connector module worked on, taller connectors tested, test-build in Mega Station Creator
- Ship Trading Station A built and added to the game universe
- Multiplayer testing session, interactions between client and the host tested
- Auto-bolting tested, currently works when bolted in multiple steps instead of all at once
- FPS improvements when working on bigger ships, after some issues were found
- Tested building using large modules
- Socket creator added to the Ship Creator, basic mode and secondary placement mode currently working
- YOLOL script editor updated, some possible issues tested
Code
Gameplay
- Support added for replacing objects in Scene Fixer (editor tool)
- Exact name matches now available instead of just contains-substring matches in Scene Fixer
- Support added for a looping hit effect for the mining laser (previously spawned in intervals)
- Lots are now taking less time loading
- Ship Creator assert regarding YOLOL chips fixed
- UI support for lot/station inventories underway
- Generic audio support added for objects
- Chair exit positions adjusted
- Cargo collisions implemented
- Object placement and collision issues fixed
- Visual rework on the Social tab in the making
- Chat screen boundaries are no longer affected by resolution
- Grouping option works now and can be applied to any feature requiring social activities in Starbase
- Korean language support added
- Socket tool for the ship creator added
- Error messaging when loading/saving blueprints improved
- Issues in the blueprint spawn terminals fixed
- UI performance optimizations with very large ships
- Refactoring economy core tech and the shop server
- Estimates done on theoretical memory requirements/scaling of shop and price servers
- Volymetric fog improvements
- Applying texture range/offset optimized
- Triplanar texture mapping for meshes enabled and support added for objects
Art
Stations
- Terminal and showroom entities placed, some deco polishing done
- Mega station level art updates and tweaks
- Maintenance hall module updates, missing railings and details added
- Lights fixed and new ones added in Kingdom's ship showroom
- Ship weapons: looks finalized, high poly models created for the fixed mounts
- Reaper and Arclighter magazines have been updated and both guns' textures updated with a slot for inserting the magazine
- Grid slot collision errors fixed
- Missing SSC icons for grid slots rendered
- Asteroid rock texture and placement tests underway
- Entity replacements tests
- Decoration updates for command center.
- Decal blending improvements and old decals replaced
Gallery of the week
Click here for full-sized images:
Videos
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!