Starbase Progress Notes: Week 42

ElluFB

Forever locked into The Pool
Frozenbyte
Joined
Sep 6, 2019
Messages
249
#1
Starbase Progress Notes: Week 42
Here are the progress notes from the week 42!
14.10.-18.10.

Design

Features
  • New mining backpack design improved, UI tweaked to match the new design
  • New economy settings configured for a new trading station
  • Resource economy and insurance math tweaked
  • Storage systems UI and interaction design worked on
  • Station inventories UI worked on, new possible solution for some interactions
  • Spaceship Creator multiplayer tested
Stations
  • Center pillars in main hall and storage floor updated in VIS rebuild
  • Stacked lots worked on, higher grid slots tested
  • Slot connector module worked on, taller connectors tested, test-build in Mega Station Creator
  • Ship Trading Station A built and added to the game universe
Ship Creator
  • Multiplayer testing session, interactions between client and the host tested
  • Auto-bolting tested, currently works when bolted in multiple steps instead of all at once
  • FPS improvements when working on bigger ships, after some issues were found
  • Tested building using large modules
  • Socket creator added to the Ship Creator, basic mode and secondary placement mode currently working
  • YOLOL script editor updated, some possible issues tested

Code

Gameplay
  • Support added for replacing objects in Scene Fixer (editor tool)
  • Exact name matches now available instead of just contains-substring matches in Scene Fixer
  • Support added for a looping hit effect for the mining laser (previously spawned in intervals)
  • Lots are now taking less time loading
  • Ship Creator assert regarding YOLOL chips fixed
  • UI support for lot/station inventories underway
  • Generic audio support added for objects
  • Chair exit positions adjusted
  • Cargo collisions implemented
  • Object placement and collision issues fixed
User interface
  • Visual rework on the Social tab in the making
  • Chat screen boundaries are no longer affected by resolution
  • Grouping option works now and can be applied to any feature requiring social activities in Starbase
  • Korean language support added
Starbase Spaceship Creator
  • Socket tool for the ship creator added
  • Error messaging when loading/saving blueprints improved
  • Issues in the blueprint spawn terminals fixed
  • UI performance optimizations with very large ships
  • Refactoring economy core tech and the shop server
  • Estimates done on theoretical memory requirements/scaling of shop and price servers
Renderer
  • Volymetric fog improvements
  • Applying texture range/offset optimized
  • Triplanar texture mapping for meshes enabled and support added for objects

Art

Stations
  • Terminal and showroom entities placed, some deco polishing done
  • Mega station level art updates and tweaks
  • Maintenance hall module updates, missing railings and details added
  • Lights fixed and new ones added in Kingdom's ship showroom
Ships
  • Ship weapons: looks finalized, high poly models created for the fixed mounts
Other
  • Reaper and Arclighter magazines have been updated and both guns' textures updated with a slot for inserting the magazine
  • Grid slot collision errors fixed
  • Missing SSC icons for grid slots rendered
  • Asteroid rock texture and placement tests underway
  • Entity replacements tests
  • Decoration updates for command center.
  • Decal blending improvements and old decals replaced

Gallery of the week
THUMBWeek42_command_center_upstairs_wip4.jpg
THUMBWeek42_Starbase_arclighter_reaper_magazines_18.jpg
THUMBWeek42_Starbase_asteroid_b_angle2.jpg
THUMBWeek42_Module_station_maintenance_hall_repair_1_lod.jpg

Click here for full-sized images:
Week42_command_center_upstairs_wip4.jpg Week42_Module_station_maintenance_hall_repair_1_lod.jpg Week42_Starbase_arclighter_reaper_magazines_18.jpg Week42_Starbase_asteroid_b_angle2.jpg
Videos


As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
 
Joined
Oct 16, 2019
Messages
6
#2
Love the photo of a fighter hiding on an asteroid, ready to spring the trap on some Joelites!!!!
 

Zijkhal

Learned-to-turn-off-magboots endo
Joined
Sep 26, 2019
Messages
48
#3
In the second vid, I assume the lighter green cube is also much lighter in mass than the other one? I mean, the entire construct is rotated around its CoM, right?
 

AkseliFB

Frozenbyte Developer
Frozenbyte
Joined
Jul 15, 2019
Messages
28
#4
In the second vid, I assume the lighter green cube is also much lighter in mass than the other one? I mean, the entire construct is rotated around its CoM, right?
I'm pretty sure the cubes in both videos are the same ones. And yes the construct is rotating around it's CoM.
 

Croomar

Learned-to-sprint endo
Joined
Aug 9, 2019
Messages
23
#5
Always stoked to see details about module insides, the art team is going great work on those.

And look at the size of that Asteroid! Can we actually expect to see those in the game at EA release already?
 

LauriFB

Administrator
Moderator
Frozenbyte
Joined
Aug 9, 2019
Messages
211
#6
And look at the size of that Asteroid! Can we actually expect to see those in the game at EA release already?
Yes, various size asteroids, also the big ones, will be in early access release. There might be even larger ones than those pictured ... ;)
 
Joined
Oct 14, 2019
Messages
7
#7
Hi all,

Yes, I would also like to reiterate the comments above and thank the devs and media gurus in releasing information about Starbase to the fan base. To be frank, I can't even go to the toilet in case I miss something on this forum. More information in the gameplay process itself would be welcome i.e. what do we begin the game with, how to start building or obtaining credits.
 

Croomar

Learned-to-sprint endo
Joined
Aug 9, 2019
Messages
23
#8
Yes, various size asteroids, also the big ones, will be in early access release. There might be even larger ones than those pictured ... ;)


FB certainly knows how to please a simple player.
Compared to what we could expect from the original sizes of an older picture, that seems like quite the improvement on that end.

Looking forward to see where you guys might have other surprises for the players
 
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