Fuel Stations

AlexiyOne

Well-known endo
Joined
Feb 3, 2020
Messages
85
#1
I have been wondering if gas stations are a good and profitable business since asteroids despawn, there will less asteroids in the area raising the prices on fuel stations since it would cost more sending people on long journeys mining for asteroids.
 

PopeUrban

Veteran endo
Joined
Oct 22, 2019
Messages
140
#2
I have been wondering if gas stations are a good and profitable business since asteroids despawn, there will less asteroids in the area raising the prices on fuel stations since it would cost more sending people on long journeys mining for asteroids.

You don't pay the miners. The miners pay you for the ability to sell their haul at your station.

Your cost is station operating costs, the miners engage in a competitive market with each other to try and provide the best price to buyers, and you use the taxes from those trades to pay station operating costs and profit.

You're not sending miners anywhere, you're providing a market hub for them to operate as independent contractors, and your goal is to set your tax rates at a point whee you're making money, but not taking so much off the top that the miners abandon your station.

A gas station is just a trade hub people feel compelled to stop at for fuel. Its the same business model as any other trade hub.

If your trade hub stops bringing in traders, refit it for manufacturing or something, or sell it to someone who wants an out of the way manufacturing facility or military base.
 

AlexiyOne

Well-known endo
Joined
Feb 3, 2020
Messages
85
#3
You don't pay the miners. The miners pay you for the ability to sell their haul at your station.

Your cost is station operating costs, the miners engage in a competitive market with each other to try and provide the best price to buyers, and you use the taxes from those trades to pay station operating costs and profit.

You're not sending miners anywhere, you're providing a market hub for them to operate as independent contractors, and your goal is to set your tax rates at a point whee you're making money, but not taking so much off the top that the miners abandon your station.

A gas station is just a trade hub people feel compelled to stop at for fuel. Its the same business model as any other trade hub.

If your trade hub stops bringing in traders, refit it for manufacturing or something, or sell it to someone who wants an out of the way manufacturing facility or military base.
Taxes from trades?
 

Verbatos

Veteran endo
Joined
Aug 9, 2019
Messages
220
#4
Taxes could be good, you could also build yourself up as a trusted trading middle-man (someone who holds the items in a trade so one person doesn't just go running off with the items without giving anything back), then charge a small fee for that service. You can also get money by selling accommodation, fuel (as you said), and I'm sure you could sell other items too.
If you want a good idea of what to do, look at real-world highway gas stations, they don't just have a few fuel pumps do they? They always have something extra, like a diner or a gift shop.
 

Amos.37

Veteran endo
Joined
Aug 22, 2019
Messages
154
#5
This would only be a long term thing, but it would be interesting to see fuel prices in the starting zones gradually rise as local resources are depleted, while frontier stations would have cheap fuel due to local abundance.
Could lead to some interesting gameplay, frontier bases shipping fuel into the central stations, that kind of thing.
Much like real life, rural and regional areas shipping supplies into cities.
 

AlexiyOne

Well-known endo
Joined
Feb 3, 2020
Messages
85
#6
Taxes could be good, you could also build yourself up as a trusted trading middle-man (someone who holds the items in a trade so one person doesn't just go running off with the items without giving anything back), then charge a small fee for that service. You can also get money by selling accommodation, fuel (as you said), and I'm sure you could sell other items too.
If you want a good idea of what to do, look at real-world highway gas stations, they don't just have a few fuel pumps do they? They always have something extra, like a diner or a gift shop.
Well how would I make someone pay me for them mining an asteroid and selling to me? That's how it works in the real world
 

AlexiyOne

Well-known endo
Joined
Feb 3, 2020
Messages
85
#8
By either paying more or being closer to what they're mining than the other buyers.
Well yes you pay the most affordable prices for materials they mined, and you you earn money for selling those materials to others at fuel stations, but your post earlier was saying that the seller would have to pay a fee for selling you items if I read your post earlier, correctly
 

PopeUrban

Veteran endo
Joined
Oct 22, 2019
Messages
140
#9
Well yes you pay the most affordable prices for materials they mined, and you you earn money for selling those materials to others at fuel stations, but your post earlier was saying that the seller would have to pay a fee for selling you items if I read your post earlier, correctly
I'm guessing you're new to this sort of thing so I'll try to break it down.

If you're selling fuel you're probably not also buying it at your station. That's a waste of time if you can simply tax the commerce going through your station and not have to worry about keeping an inventory yourself. The people buying fuel and selling it are exploiting market differentials, not paying miners. If you want to buy fuel you're probably not going to actually pay miners for it at your station. You're going to get in a cargo vessel, fly somewhere where its a lot cheaper, buy it there, and haul it back to your station.

You're also probably not paying other people to mine it directly. That's going to be more expensive than buying fuel they're already selling. There's very little incentive for people to take your money unless you can pay them more than they can earn themselves. If you're buying you're just posing a buy order that says "I buy X amount of rocks at Y price"

If you DO have employees, you're not paying them to mine ore. You're just another customer for however much ore they sell. MMOs work like this because players can't be expected to follow a schedule so the concept of hourly or salaried pay doesn't work. If you want to lead other players in an economy like this you have to ask yourself what you're doing for them. If its simply buying their minerals you're going to have to pay more than someone else would, which means you don't really have room for a profit margin as you'd need to jack up the price even higher to sell it. Anyone willing to pay your markup could just pay your miners directly because you've made yourself a pointless middleman.

For example:

The way we paid our miners in EVE was we'd collect and refine all the ore, use the minerals for manufacturing, sell the manufactured goods for far more than the ore was worth, then pay the miners 110% of market value for ore as well as maintain a fleet of corporate ships with corporate insurance so that if something happened to them they wouldn't be out their own money. They could also submit buy contracts for anything they wanted shipped to the station so they didn't have to go long distances for anything else they wanted like combt ships or ammo or whatever. Their job was only to play the game like normal and get paid better for doing less travelling. They won by getting paid better and not having to hire or do their own shipping, the corp won by having a cheaper source of minerals than buying them on the open market, and I won by being CEO and taking my cut of the profits after expenses. Unless you can create a win for the players under you, you won't have any.

Supporting that business we had a hauler responsible for moving shipments of our goods and buying stuff on their contracts, and as manager I spent most of my time doing logistics to keep us ahead of the curve by figuring out new markets to sell to, managing production, and doing diplomacy and cutting deals with people for discounts or security arrangements in return for using our facilities. I also occasionally hauled the more dangerous shipments myself as I was specced for smuggling from my career before being a CEO and had good smuggling ships and skills.

My business model was selling a kind of high profit ship technology, but the principle applies to fuel (which would have a similar economic profile as ammo does in EVE) as well. If your business is to sell an easy to make thing, you're probably going to need to sell a LOT of it to make money. You're probably not going to sell that much at a fringe gas station. This is why IRL gas stations typically don't mine their own oil and in stead buy refined gasoline from oil companies. Its a win for the oil company (who can sell gas to thousands of distributors) and a win for the gas station (they don't need miners and prospectors, they just need a truck)

Taxes and service fees (for example refining ore) are the typical model station owners use to pay upkeep and make profits in EVE and most other MMOs where they're available because its more profitable and less overhead. If you want to run a gas station, your job isn't mining and making gas, its running a gas station! Everyone needs gas, gas sells itself, your job is, like IRL gas stations, to strategically place your station for the highest amount of traffic the furthest away from competition. You could make it only sell gas you bought or harvested, but if you do so you're leaving money on the table. In an MMO there's no corporate legal team hovering over you demanding that you sign a contract to sell only one brand of gas, and there's no tank that means you can only store one brand of gas. Your location alone can drum up plenty of business as sellers make the trip because they can sell fuel for more, and buyers make the trip because its placed conveniently along their route.
 
Last edited:

AlexiyOne

Well-known endo
Joined
Feb 3, 2020
Messages
85
#10
I'm guessing you're new to this sort of thing so I'll try to break it down.

If you're selling fuel you're probably not also buying it at your station. That's a waste of time if you can simply tax the commerce going through your station and not have to worry about keeping an inventory yourself. The people buying fuel and selling it are exploiting market differentials, not paying miners. If you want to buy fuel you're probably not going to actually pay miners for it at your station. You're going to get in a cargo vessel, fly somewhere where its a lot cheaper, buy it there, and haul it back to your station.

You're also probably not paying other people to mine it directly. That's going to be more expensive than buying fuel they're already selling. There's very little incentive for people to take your money unless you can pay them more than they can earn themselves. If you're buying you're just posing a buy order that says "I buy X amount of rocks at Y price"

If you DO have employees, you're not paying them to mine ore. You're just another customer for however much ore they sell. MMOs work like this because players can't be expected to follow a schedule so the concept of hourly or salaried pay doesn't work. If you want to lead other players in an economy like this you have to ask yourself what you're doing for them. If its simply buying their minerals you're going to have to pay more than someone else would, which means you don't really have room for a profit margin as you'd need to jack up the price even higher to sell it. Anyone willing to pay your markup could just pay your miners directly because you've made yourself a pointless middleman.

For example:

The way we paid our miners in EVE was we'd collect and refine all the ore, use the minerals for manufacturing, sell the manufactured goods for far more than the ore was worth, then pay the miners 110% of market value for ore as well as maintain a fleet of corporate ships with corporate insurance so that if something happened to them they wouldn't be out their own money. They could also submit buy contracts for anything they wanted shipped to the station so they didn't have to go long distances for anything else they wanted like combt ships or ammo or whatever. Their job was only to play the game like normal and get paid better for doing less travelling. They won by getting paid better and not having to hire or do their own shipping, the corp won by having a cheaper source of minerals than buying them on the open market, and I won by being CEO and taking my cut of the profits after expenses. Unless you can create a win for the players under you, you won't have any.

Supporting that business we had a hauler responsible for moving shipments of our goods and buying stuff on their contracts, and as manager I spent most of my time doing logistics to keep us ahead of the curve by figuring out new markets to sell to, managing production, and doing diplomacy and cutting deals with people for discounts or security arrangements in return for using our facilities. I also occasionally hauled the more dangerous shipments myself as I was specced for smuggling from my career before being a CEO and had good smuggling ships and skills.

My business model was selling a kind of high profit ship technology, but the principle applies to fuel (which would have a similar economic profile as ammo does in EVE) as well. If your business is to sell an easy to make thing, you're probably going to need to sell a LOT of it to make money. You're probably not going to sell that much at a fringe gas station. This is why IRL gas stations typically don't mine their own oil and in stead buy refined gasoline from oil companies. Its a win for the oil company (who can sell gas to thousands of distributors) and a win for the gas station (they don't need miners and prospectors, they just need a truck)

Taxes and service fees (for example refining ore) are the typical model station owners use to pay upkeep and make profits in EVE and most other MMOs where they're available because its more profitable and less overhead. If you want to run a gas station, your job isn't mining and making gas, its running a gas station! Everyone needs gas, gas sells itself, your job is, like IRL gas stations, to strategically place your station for the highest amount of traffic the furthest away from competition. You could make it only sell gas you bought or harvested, but if you do so you're leaving money on the table. In an MMO there's no corporate legal team hovering over you demanding that you sign a contract to sell only one brand of gas, and there's no tank that means you can only store one brand of gas. Your location alone can drum up plenty of business as sellers make the trip because they can sell fuel for more, and buyers make the trip because its placed conveniently along their route.
Wow, Thank you for explaining this very well
 

MAXD

Veteran endo
Joined
Mar 13, 2020
Messages
104
#11
You don't pay the miners. The miners pay you for the ability to sell their haul at your station.

Your cost is station operating costs, the miners engage in a competitive market with each other to try and provide the best price to buyers, and you use the taxes from those trades to pay station operating costs and profit.

You're not sending miners anywhere, you're providing a market hub for them to operate as independent contractors, and your goal is to set your tax rates at a point whee you're making money, but not taking so much off the top that the miners abandon your station.

A gas station is just a trade hub people feel compelled to stop at for fuel. Its the same business model as any other trade hub.

If your trade hub stops bringing in traders, refit it for manufacturing or something, or sell it to someone who wants an out of the way manufacturing facility or military base.
If you can produce fuel at your station with the asteroids around ,maybe it's possible!
 

MAXD

Veteran endo
Joined
Mar 13, 2020
Messages
104
#13
Fuel is being produced out of ice, so you can't sell it for high price.
But the production must be more valuable than the raw material as it is said in the video right ?
If I can store enough ice in my station and keep producing fuel with solar panels , I can sell fuel with a right price I set my station at a area have no ice, maybe that will make a fortune.XD
 

ST2005

Learned-to-sprint endo
Joined
Aug 9, 2019
Messages
22
#14
But the production must be more valuable than the raw material as it is said in the video right ?
If I can store enough ice in my station and keep producing fuel with solar panels , I can sell fuel with a right price I set my station at a area have no ice, maybe that will make a fortune.XD
That's... what I've forgotten to mention, tho I though I edited my last message. I intended to include what've you said to my last message, but it's not necessary for me anymore
 

Burnside

Master endo
Joined
Aug 23, 2019
Messages
308
#15
It also depends on the density curve of ice surfaced asteroids, if they're common enough and refinery tools are cheap enough, anyone could support themselves, killing most of the fuel market. It doesn't help that the MMF loses efficiency with size, making the smallest possible builds the most ideal- again benefiting small personal-use unit setups. However, industrial miners can still be happy, the mining laser is said to no longer destroy asteroid voxels, so rock-worms are back on the design menu.
 

Venombrew

Master endo
Joined
Aug 9, 2019
Messages
369
#16
keep in the mind the pirate factor as well. even if fuel was cheap to come by and storing quite a bit can be easy, the whole idea can be railroaded with theft in many ways. entirely destroyed ship in destruction or theft while trying to escape, and burning tons of fuel to escape attacks. burning extra fuel to avoid areas known for pirates to roam, bartering with pirates to keep your ship, and even paying players fuel cost in credits or fuel when needing escorts of any type. these are just one aspect of the game that can raise many issues of fuel needed already harvest and ready to sell. if you include all the other aspects of the game that players will engage in, fuel will most likely be worth it to harvesters looking to run fueling stations.

whereas in these situations stopping to gather or stopping along the way to gather may very ineffeciet time wise when it can be easier to just buy fuel. people dont want to wait for 1 person to go out and farm when wanting to go do something, so fueling stations by players will server a large purpose.
 
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