Try to make the most of infantry combat and the theme of endos not being squishy humans:
-Implement more movement mechanics for endos
-Charge jetpack to dash this would also possibly make space dueling more interesting (which will likely happen pretty often when scavenging if your ship breaks during a battle)
-Sprinting
-Sliding
-Fluidly sprinting into sliding into jumping onto a wall
-Keep time to kill high (it should take quite a bit of damage to disable an endo)
-Avoid 1 hit kill infantry weapons (big things like direct hits from huge weapons is fine)
-Make leading important
-Make it possible to repair yourself in combat when you're not under fire
The movement is the most important part to me. Fluid and fun infantry movement will be pretty important with the scale of the game and the fact that you won't always be able to rely on your ship. It'll often get torn up and you'll be forced to bail and try to hitch a ride or something. Ideally, it should still feel fun to fight another endo even in open space.
Perhaps look at Starsiege: Tribes and Fallen Empire: Legions for some interesting ideas about fluid movement and damage. Titan Fall is also an obvious thing to look at.. however it has the same damage model as CoD. Which I don't think is appropriate for a game like Starbase. Starseige: Tribes is a much better place to look. Though it would need to be adapted for open space and angular terrain. Which is why I suggest movement options like bursts of speed and sliding.
I also mentioned this on discord:
https://discordapp.com/channels/423790999052222464/590464706548989952/678393466040090634
-Implement more movement mechanics for endos
-Charge jetpack to dash this would also possibly make space dueling more interesting (which will likely happen pretty often when scavenging if your ship breaks during a battle)
-Sprinting
-Sliding
-Fluidly sprinting into sliding into jumping onto a wall
-Keep time to kill high (it should take quite a bit of damage to disable an endo)
-Avoid 1 hit kill infantry weapons (big things like direct hits from huge weapons is fine)
-Make leading important
-Make it possible to repair yourself in combat when you're not under fire
The movement is the most important part to me. Fluid and fun infantry movement will be pretty important with the scale of the game and the fact that you won't always be able to rely on your ship. It'll often get torn up and you'll be forced to bail and try to hitch a ride or something. Ideally, it should still feel fun to fight another endo even in open space.
Perhaps look at Starsiege: Tribes and Fallen Empire: Legions for some interesting ideas about fluid movement and damage. Titan Fall is also an obvious thing to look at.. however it has the same damage model as CoD. Which I don't think is appropriate for a game like Starbase. Starseige: Tribes is a much better place to look. Though it would need to be adapted for open space and angular terrain. Which is why I suggest movement options like bursts of speed and sliding.
I also mentioned this on discord:
https://discordapp.com/channels/423790999052222464/590464706548989952/678393466040090634