Friends, Romans, countrymen, today we gather to discuss a controversial issue surrounding many space-oriented games:
One thing I personally have a love-hate relationship with is energy shields. While I know that they tend towards the more fantastical sci-fi end of things, i absolutely hate doing permanent damage to my ships when I deftly land them sideways, onto another ship or an asteroid. I think that limited energy shields should be incorporated into Starbase in order to help the very most skilled pilots like myself.
Lots of approaches to energy shields are garish or overpowered. A bubble surrounding a ship looks ugly, and is never welcome. Plus, energy shield generators that draw massive power to keep a shield up arent practical on ships that are not purpose- built for them, and usually leave little room for weapons or auxiliary systems. But doing away with these useful tools makes players paranoid and their ships much more like flying around a glass vase than a combat vessel.
Thus, a balance must be achieved between durability, focused systems, and paranoia.
I thusly propose this: an energy 'skin' surrounding each part. Shield generators could be placed inside of the ship, and generate a small blue glow around each part of the ship. These generators will draw limited, even power constantly, and could be set up to draw more or less power based on the requirements of the pilot and the available power. If sufficient power is unavailable, or the generators are damaged, the generators shut off and must be re-enabled manually. The skin that they produce would prevent damage to a certain threshold, which would be determined by the amount of power that the generators consume. If this damage threshold was reached or exceeded, the 'skin' would shut off completely (and need to be restarted manually), and the full damage would be done. If the damage threshold was not reached, but damage was done, the damage would be nullified and the 'skin' would shut off for a short amount of time, before once again restarting (which could be modified by upgrades or power draw). The shields would not stack in damage threshold or hits taken, but modules could be used on the generators to modify these attributes, such as surviving more low damage hits (for example, a module would allow each skin to take three hits, but at 1/3 of the damage threshold, allowing a generator that normally negates 900 'damage' to negate three 300 'damage' hits, and so on)
This would allow the players to adopt a more aggressive playstyle, while also feeling slightly less paranoid about flying their best ships, and overall discourage trolls who go around destroying ships, and encourage pirates to board ships and disable them from the inside. Plus, needing to manually restart the shields discourages players from hiding vulnerable generators far away in their ships, as well as discouraging shield use in extended battles. Plus, passing glances by trolls would not impact shielded ships, and industrial ships would survive scraping against other ships and terrain.
Thank you for reading, please comment any questions or ideas! //Sidegamer
One thing I personally have a love-hate relationship with is energy shields. While I know that they tend towards the more fantastical sci-fi end of things, i absolutely hate doing permanent damage to my ships when I deftly land them sideways, onto another ship or an asteroid. I think that limited energy shields should be incorporated into Starbase in order to help the very most skilled pilots like myself.
Lots of approaches to energy shields are garish or overpowered. A bubble surrounding a ship looks ugly, and is never welcome. Plus, energy shield generators that draw massive power to keep a shield up arent practical on ships that are not purpose- built for them, and usually leave little room for weapons or auxiliary systems. But doing away with these useful tools makes players paranoid and their ships much more like flying around a glass vase than a combat vessel.
Thus, a balance must be achieved between durability, focused systems, and paranoia.
I thusly propose this: an energy 'skin' surrounding each part. Shield generators could be placed inside of the ship, and generate a small blue glow around each part of the ship. These generators will draw limited, even power constantly, and could be set up to draw more or less power based on the requirements of the pilot and the available power. If sufficient power is unavailable, or the generators are damaged, the generators shut off and must be re-enabled manually. The skin that they produce would prevent damage to a certain threshold, which would be determined by the amount of power that the generators consume. If this damage threshold was reached or exceeded, the 'skin' would shut off completely (and need to be restarted manually), and the full damage would be done. If the damage threshold was not reached, but damage was done, the damage would be nullified and the 'skin' would shut off for a short amount of time, before once again restarting (which could be modified by upgrades or power draw). The shields would not stack in damage threshold or hits taken, but modules could be used on the generators to modify these attributes, such as surviving more low damage hits (for example, a module would allow each skin to take three hits, but at 1/3 of the damage threshold, allowing a generator that normally negates 900 'damage' to negate three 300 'damage' hits, and so on)
This would allow the players to adopt a more aggressive playstyle, while also feeling slightly less paranoid about flying their best ships, and overall discourage trolls who go around destroying ships, and encourage pirates to board ships and disable them from the inside. Plus, needing to manually restart the shields discourages players from hiding vulnerable generators far away in their ships, as well as discouraging shield use in extended battles. Plus, passing glances by trolls would not impact shielded ships, and industrial ships would survive scraping against other ships and terrain.
Thank you for reading, please comment any questions or ideas! //Sidegamer