So, at bare minimum, a stock market would need to display items, prices and demand and supply figures. This all seems reasonably achievable using YOLOL given what we know.
The next question is, can YOLOL be used to send data across distances (between stations)? Or would players just send the info via chat and physically update each market?
Either way, the market would need to be physically updated somewhere, it's then just a matter of how many times the info has to be input, or whether the data can be transmitted and updated for each market using the system.
This would effectively determine whether a stock market is local or system wide.
The real question though, seeing as it would likely be easier to use or create a third-party website to make a stock market, will players commit to making and maintaining an in-game market?
The next question is, can YOLOL be used to send data across distances (between stations)? Or would players just send the info via chat and physically update each market?
Either way, the market would need to be physically updated somewhere, it's then just a matter of how many times the info has to be input, or whether the data can be transmitted and updated for each market using the system.
This would effectively determine whether a stock market is local or system wide.
The real question though, seeing as it would likely be easier to use or create a third-party website to make a stock market, will players commit to making and maintaining an in-game market?