hey Meet and Recatek, i was thinking what wold really help the beginning grind of content as well as be informative is this. Instead of changing the two jobs so far, add a couple more basic jobs like the mining and the assembly. Turn them into literally a first time tutorial of how it works, make it a bit more elobarate for new players. Make it like any beginning tutorial would be, "here is the bolt gun", "place them this way, use these keys to turn item", etc. And make the rewards during the first time a player can do the tutorials much more profitable. Adjust my numbers here but for example, Meetbolio starts game, goes to assembly job, does tutorial and mission reward on top of the 500 credits earned is like 20k credits. Than you he has 4 other tutorial jobs to go do that also will give him a 20k reward for completing each of the last tutorials.
Your killing two birds with one stone here, new players are informed with tutorials on the basics of the games through jobs, and the player is getting somewhat of a credit boost that cut out a good chunk of his or hers initial grind for his first ship. And after the tutorials are over with, you can revisit them if need be but the credit earned is much much lower to balance. Couple more jobs with a tutorial attached to them that rewards a much higher round of credits the first time you do them.
EDIT: Hell the tutorials could even be a chain of missions that runs you through each job and at the end of it the idea is to spend those credits on a cheap ship like vasama. OR you could save what credits earned during tutorial for a bigger ship, the coding would be easy on it, just make the line of missions end when the player finally owns any ship not just a vasama.