Recent content by DerPfandadler

  1. Starbase Player Council Report - Q1 2022

    I am on the council. The report overstates and exaggerates what is happening on the council quite a bit. Probably just to prevent any "you didn't say you would do that" later down the line. The biggest thing we heard about a tiny bit earlier than everyone else was prolly the map. but a couple...
  2. I really hate small ships with a lot of weapons

    it's not about big ships being just not as good as small fighters. it's about large ships being utter trash and the only viable designs being a small fighters with as many weapons as you can fit. There is no place for large ships. When you are building a large ship you are just building a bad...
  3. Rails and Rail Movers - Requesting feedback on current rail usage

    I myself don't use them at all due to them being for the most part non-functional. Please do remove them if that alleviates some pressure off your shoulders. They cause more issues for people finding and trying to use them than they add to the game in their current state.
  4. Update 9.6.2021 (Alpha 476)

    One big patch me like :3
  5. Manual Beam Welding - Requesting feedback on a design suggestion for replacing attachment plates

    That's a amazing solution. I wasn't sure if you would be open to the idea of manually placed welds. But this would make building frames much more comfortable. Better than attachment plates even.
  6. The downfall of Starbase

    Technically I would agree with a couple of things in there. Especially device spam. Tho with capitals and stations sieges PvP would be much more like the events we have rn. All players are limited to a relatively small area to have any affect on the battle, everyone knows when and where it is...
  7. Update 28.4.2021 (Alpha 437)

    Very cool. I hope this gets fixed before the early access release. The memory leaks have been my single biggest issue in pvp. Right before how LODs are handled and ofc the projectiles that phase trough ships and the bugged laser cannon. I am very hyped for what's to come. :D
  8. Update 14.4.2021 (Alpha 416)

    Can't wait for the torps and missiles to receive a little more love <3 a increased max speed on the torps and some form of gyroscope to measure angular velocity would go a long way in making them more viable in actual combat. Pure pursuit isn't really a viable guidance law when the torpedo is...
  9. Unicode Char Vote

    mr chip actually compiled the list with the tested chars :3
  10. Unicode Char Vote

    Sooo Joel was so nice to ask around if they could add/enable a couple more Unicode chars. Today he told us that we should make a list with the top-10/20 chars we would like to see in the game. We compiled a little list with chars that are included in the font SB uses but don't work in-game. They...
  11. Update 10.3.2021 (Alpha 383)

    everything in this is great. Especially the pt nerf. But cluttering the toolbar doesn't seem like the way to go tbh. It just becomes harder and harder to use with every item you add because newer peps get overloaded with options they don't need. And advanced users have to clutter their ui with...
  12. I really hate small ships with a lot of weapons

    So a random idea i had was this type of ship could maybe be combated with ridiculous power requirements if you want to have a lot of weapons. So the amount of power needed for weapons could maybe increase exponentially by the amount you have on a ship. This could be realized trough a device that...
  13. Update 3.3.2021 (Alpha 376)

    Loving this one. Looking forward to seeing your reaction when we use it to make compact two way wireless binary data transmission between ships :love: Edit: awww. it works differently than i expected. but still very nice and useful for other stuff like auto-turrets
  14. Starbase Progress Notes: Week 7 (2021)

    Loving the new thruster vfx :love:
  15. Starbase Progress Notes: Week 4 (2021)

    Loving it! Especially the new sensors. More sensors is always amazing in my books (y)
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