Update 3.3.2021 (Alpha 376)
New Features and Major Updates
- Thruster resource consumption balance update
- Box Thruster
- Electricity Consumption from 140 to 210
 - Propellant Consumption from 23,3 to 41,28
 
 - Triangle Thruster
- Electricity Consumption from 17,5 to 96
 - Propellant Consumption from 35 to 37,15
 
 - Maneuver Thruster
- Electricity Consumption from 5 to 40
 - Propellant Consumption from 11,7 to 23,3
 - Thrust Power from 50,000 to 40,000
 
 
 - Box Thruster
 - New visualizations tools in Ship Designer
- Center of Mass
 - Center of Thrust
 
 
- Lot blueprints in player stations do not disappear anymore but are unbuildable
 - Missiles and torpedoes fail to launch correctly from ships that are moving
 - Entering edit mode in player stations fails on large stations
 - Players should avoid buying dev-ships not fixed in this patch, they will be fixed or deleted later
 
Patch Notes
Animations
- Added unique prone transition animations
- Pistol
 - Pickaxe
 - Rocket Launcher
 
 - Added new 1st person carry animations
 - Added new 3rd person melee flying animations
 - Polished 3rd person prone melee animation
 
- Updated Plasma Thruster icons
 - Fixed missing main entrance ramps in large player ship shops
 - Fixed snap points
- Table A Bottom Shelf
 - Table A Top 96x96 cm
 - Table C Top Small
 
 - Polished Plasma Thruster parts
 - Adjusted Chair D's sitting position closer to the seat itself
 
- Fixed Revolver empty click sounds not working when Revolver was empty
 - Fixed Bolter Gun playing an extra reload sound after the magazine emptied
 - Fixed Assault Rifle, Battle Rifle and Repeater Pistol playing tail of the next shot even shooting only once
 
- Fixed Ore Collectors not requiring enough power when collecting ores
 - Fixed lever interaction and centering breaking if LeverState was set out of the usable range
- Clamped possible LeverState values
 
 - Mining Lasers
- Fixed Mining Lasers not consuming enough power if multiple Mining Lasers were connected to a Generator that wasn't used by anything else
 
 
- Fixed the weapon effects sometimes not appearing
- Antigel Rifle
 - Assault Rifle
 - Battle Rifle
 - Laser Rifle
 - Pistol
 - Revolver
 - Whiplash
 
 - Updated Triangle Thruster effect
 - Updated Box Thruster effect
 - Adjusted Laser Rifle shoot FX (color and duration)
 
- Fixed specially colored weapon variants not showing the proper color for other players
 - Changed Plasma Thruster Nozzle primary material from Charodium to Kutonium to make it pickupable
 
- Ships tab
- Fixed a crash when accessing Station information
 - Fixed input leaking through popups
 
 
- Fixed the Furniture category missing from Interior Designer
 
- Fixed thrust effect not showing to other players
 - Fixed Remote Explosives not blowing up missiles or torpedoes if they hit other parts than the warhead
 - Added "TargetFound" device field to Laser Designator
 
- Updated Elysium ground material textures
 - Added red ground material to a moon
 
- Fixed a button remaining when Station Foundation Unit was completed
 - Fixed Station Storage crashing if the inventory was opened while autobuilding a station
 - Station are now saved when entering Station Designer
- Fixes several issues caused by entering Station Designer while the station was being saved
 
 - Lots
- Fixed lot blueprints disappearing when station parts were updated
 - Fixed the game crashing when attempting to edit lots
 
 
- Added more fixes to unloadable ships
 - Polished Lifeline logic
 - Updated thruster resource consumption values
- Box Thruster uses 210 Electricity per second and 41,28 Propellant per second
 - Triangle Thruster uses 96 Electricity per second and 37,15 Propellant per second
 - Maneuver Thruster uses 40 Power per second and 23,3 Propellant per Second
 - Halved Generator Fuel Chamber raw fuel conversion rate
- Fuel Rods now last twice as long as they used to
 
 
 - Reduced Maneuver Thruster thrust power from 50,000 to 40,000
 - Mounted Weapon Bodies now can store and take 5000 Electricity per second
 
- Added new debug views to Visualization Tools
- Center of Mass
 - Center of Thrust
 
 - Fixed Automatic thruster device renaming not working with Plasma Thrusters
 - Fixed multipart object tooltips in Asset Browser not showing their material contents correctly
 - Prevented saving while previous save is ongoing or queued
- Selecting Save multiple times doesn't create empty save files anymore
 
 - Decal Tool
- Added decal cloning
- Hold Shift and drag the move/rotate widget
 
 - Fixed decal rotation not working
 - Added decal selections and deselections as MUUS actions for undo and redo
 - Initial rotation slider in Tool Options now increments with same steps as Mouse Wheel
 - Renamed decal actions in MUUS history
 
 - Added decal cloning
 
- Added identifying holograms to player ship shop entrances and roof
- Duratech
 - Rando
 - Okim
 
 - Updated player-made ships
- "Antares" Twin Frame Freighter
 - 10 Flying Arrow Stains the Sky Black
 - Axiom
 - Barrow72
 - Firefly
 - Harpy
 - Javelin Mk.2b1 and Javelin Mk.2b2
 - Magnus II
 - Manatee
 - Manta
 - Marmot-MN
 - Mercury
 - Molerat
 - Myrmidon II
 
 - Updated dev-made ships
- Anubis
 - Carrier
 - Hauler
 - Hedron
 - Laborer, Laborer II
 - Nautilus Cargo
 - Pincer
 - Pioneer
 - Remus
 - Romulus
 - Urchin
 - Zilant
 
 - Renamed player-made ships
- Myrmidon to Myrmidon II
 - Shifter LSET303 to Shifter LSET304
 
 - Added descriptions for player-made ships
- Axiom
 - Consultor II LMOT402
 
 - Updated descriptions for player-made ships
- Harpy
 
 - Polished ship skill level description for several ships
 
- Optimized scrap check system to ignore immediately entities that are clearly not scrap
 - Fixed a disconnection related crash
 
- Fixed Enhancer Module Tier 1 and 3 names by flipping the tier numbers around
 - Added tooltip descriptions
- Control Table parts
 - Missile and torpedo parts (incl. Missile Launcher)
 
 - Polished descriptions in Machinery category
 - Polished "Show detached objects" button tooltip in Ship Designer
 - Edited option texts in Settings menu
 
- Fixed picking up Remote Explosive charges failing while holding another reloadable tool
 
- Added damage back to undamaged Modular Ore Cargo Crates on Laborer ship wrecks in Repair Job tutorial