Update 3.3.2021 (Alpha 376)
New Features and Major Updates
- Thruster resource consumption balance update
- Box Thruster
- Electricity Consumption from 140 to 210
- Propellant Consumption from 23,3 to 41,28
- Triangle Thruster
- Electricity Consumption from 17,5 to 96
- Propellant Consumption from 35 to 37,15
- Maneuver Thruster
- Electricity Consumption from 5 to 40
- Propellant Consumption from 11,7 to 23,3
- Thrust Power from 50,000 to 40,000
- Box Thruster
- New visualizations tools in Ship Designer
- Center of Mass
- Center of Thrust
- Lot blueprints in player stations do not disappear anymore but are unbuildable
- Missiles and torpedoes fail to launch correctly from ships that are moving
- Entering edit mode in player stations fails on large stations
- Players should avoid buying dev-ships not fixed in this patch, they will be fixed or deleted later
Patch Notes
Animations
- Added unique prone transition animations
- Pistol
- Pickaxe
- Rocket Launcher
- Added new 1st person carry animations
- Added new 3rd person melee flying animations
- Polished 3rd person prone melee animation
- Updated Plasma Thruster icons
- Fixed missing main entrance ramps in large player ship shops
- Fixed snap points
- Table A Bottom Shelf
- Table A Top 96x96 cm
- Table C Top Small
- Polished Plasma Thruster parts
- Adjusted Chair D's sitting position closer to the seat itself
- Fixed Revolver empty click sounds not working when Revolver was empty
- Fixed Bolter Gun playing an extra reload sound after the magazine emptied
- Fixed Assault Rifle, Battle Rifle and Repeater Pistol playing tail of the next shot even shooting only once
- Fixed Ore Collectors not requiring enough power when collecting ores
- Fixed lever interaction and centering breaking if LeverState was set out of the usable range
- Clamped possible LeverState values
- Mining Lasers
- Fixed Mining Lasers not consuming enough power if multiple Mining Lasers were connected to a Generator that wasn't used by anything else
- Fixed the weapon effects sometimes not appearing
- Antigel Rifle
- Assault Rifle
- Battle Rifle
- Laser Rifle
- Pistol
- Revolver
- Whiplash
- Updated Triangle Thruster effect
- Updated Box Thruster effect
- Adjusted Laser Rifle shoot FX (color and duration)
- Fixed specially colored weapon variants not showing the proper color for other players
- Changed Plasma Thruster Nozzle primary material from Charodium to Kutonium to make it pickupable
- Ships tab
- Fixed a crash when accessing Station information
- Fixed input leaking through popups
- Fixed the Furniture category missing from Interior Designer
- Fixed thrust effect not showing to other players
- Fixed Remote Explosives not blowing up missiles or torpedoes if they hit other parts than the warhead
- Added "TargetFound" device field to Laser Designator
- Updated Elysium ground material textures
- Added red ground material to a moon
- Fixed a button remaining when Station Foundation Unit was completed
- Fixed Station Storage crashing if the inventory was opened while autobuilding a station
- Station are now saved when entering Station Designer
- Fixes several issues caused by entering Station Designer while the station was being saved
- Lots
- Fixed lot blueprints disappearing when station parts were updated
- Fixed the game crashing when attempting to edit lots
- Added more fixes to unloadable ships
- Polished Lifeline logic
- Updated thruster resource consumption values
- Box Thruster uses 210 Electricity per second and 41,28 Propellant per second
- Triangle Thruster uses 96 Electricity per second and 37,15 Propellant per second
- Maneuver Thruster uses 40 Power per second and 23,3 Propellant per Second
- Halved Generator Fuel Chamber raw fuel conversion rate
- Fuel Rods now last twice as long as they used to
- Reduced Maneuver Thruster thrust power from 50,000 to 40,000
- Mounted Weapon Bodies now can store and take 5000 Electricity per second
- Added new debug views to Visualization Tools
- Center of Mass
- Center of Thrust
- Fixed Automatic thruster device renaming not working with Plasma Thrusters
- Fixed multipart object tooltips in Asset Browser not showing their material contents correctly
- Prevented saving while previous save is ongoing or queued
- Selecting Save multiple times doesn't create empty save files anymore
- Decal Tool
- Added decal cloning
- Hold Shift and drag the move/rotate widget
- Fixed decal rotation not working
- Added decal selections and deselections as MUUS actions for undo and redo
- Initial rotation slider in Tool Options now increments with same steps as Mouse Wheel
- Renamed decal actions in MUUS history
- Added decal cloning
- Added identifying holograms to player ship shop entrances and roof
- Duratech
- Rando
- Okim
- Updated player-made ships
- "Antares" Twin Frame Freighter
- 10 Flying Arrow Stains the Sky Black
- Axiom
- Barrow72
- Firefly
- Harpy
- Javelin Mk.2b1 and Javelin Mk.2b2
- Magnus II
- Manatee
- Manta
- Marmot-MN
- Mercury
- Molerat
- Myrmidon II
- Updated dev-made ships
- Anubis
- Carrier
- Hauler
- Hedron
- Laborer, Laborer II
- Nautilus Cargo
- Pincer
- Pioneer
- Remus
- Romulus
- Urchin
- Zilant
- Renamed player-made ships
- Myrmidon to Myrmidon II
- Shifter LSET303 to Shifter LSET304
- Added descriptions for player-made ships
- Axiom
- Consultor II LMOT402
- Updated descriptions for player-made ships
- Harpy
- Polished ship skill level description for several ships
- Optimized scrap check system to ignore immediately entities that are clearly not scrap
- Fixed a disconnection related crash
- Fixed Enhancer Module Tier 1 and 3 names by flipping the tier numbers around
- Added tooltip descriptions
- Control Table parts
- Missile and torpedo parts (incl. Missile Launcher)
- Polished descriptions in Machinery category
- Polished "Show detached objects" button tooltip in Ship Designer
- Edited option texts in Settings menu
- Fixed picking up Remote Explosive charges failing while holding another reloadable tool
- Added damage back to undamaged Modular Ore Cargo Crates on Laborer ship wrecks in Repair Job tutorial