Update 3.3.2021 (Alpha 376)

ElluFB

Forever locked into The Pool
Frozenbyte
Joined
Sep 6, 2019
Messages
249
#1
_ForumPatchNotes.png

Update 3.3.2021 (Alpha 376)

New Features and Major Updates
  • Thruster resource consumption balance update
    • Box Thruster
      • Electricity Consumption from 140 to 210
      • Propellant Consumption from 23,3 to 41,28
    • Triangle Thruster
      • Electricity Consumption from 17,5 to 96
      • Propellant Consumption from 35 to 37,15
    • Maneuver Thruster
      • Electricity Consumption from 5 to 40
      • Propellant Consumption from 11,7 to 23,3
      • Thrust Power from 50,000 to 40,000
  • New visualizations tools in Ship Designer
    • Center of Mass
    • Center of Thrust
Known Issues
  • Lot blueprints in player stations do not disappear anymore but are unbuildable
  • Missiles and torpedoes fail to launch correctly from ships that are moving
  • Entering edit mode in player stations fails on large stations
  • Players should avoid buying dev-ships not fixed in this patch, they will be fixed or deleted later

Patch Notes

Animations
  • Added unique prone transition animations
    • Pistol
    • Pickaxe
    • Rocket Launcher
  • Added new 1st person carry animations
  • Added new 3rd person melee flying animations
  • Polished 3rd person prone melee animation
Assets
  • Updated Plasma Thruster icons
  • Fixed missing main entrance ramps in large player ship shops
  • Fixed snap points
    • Table A Bottom Shelf
    • Table A Top 96x96 cm
    • Table C Top Small
  • Polished Plasma Thruster parts
  • Adjusted Chair D's sitting position closer to the seat itself
Audio
  • Fixed Revolver empty click sounds not working when Revolver was empty
  • Fixed Bolter Gun playing an extra reload sound after the magazine emptied
  • Fixed Assault Rifle, Battle Rifle and Repeater Pistol playing tail of the next shot even shooting only once
Devices and Machinery
  • Fixed Ore Collectors not requiring enough power when collecting ores
  • Fixed lever interaction and centering breaking if LeverState was set out of the usable range
    • Clamped possible LeverState values
  • Mining Lasers
    • Fixed Mining Lasers not consuming enough power if multiple Mining Lasers were connected to a Generator that wasn't used by anything else
Effects
  • Fixed the weapon effects sometimes not appearing
    • Antigel Rifle
    • Assault Rifle
    • Battle Rifle
    • Laser Rifle
    • Pistol
    • Revolver
    • Whiplash
  • Updated Triangle Thruster effect
  • Updated Box Thruster effect
  • Adjusted Laser Rifle shoot FX (color and duration)
Gameplay
  • Fixed specially colored weapon variants not showing the proper color for other players
  • Changed Plasma Thruster Nozzle primary material from Charodium to Kutonium to make it pickupable
GUI
  • Ships tab
    • Fixed a crash when accessing Station information
    • Fixed input leaking through popups
Interior Designer
  • Fixed the Furniture category missing from Interior Designer
Missiles and Torpedoes
  • Fixed thrust effect not showing to other players
  • Fixed Remote Explosives not blowing up missiles or torpedoes if they hit other parts than the warhead
  • Added "TargetFound" device field to Laser Designator
Moons
  • Updated Elysium ground material textures
  • Added red ground material to a moon
Player Stations
  • Fixed a button remaining when Station Foundation Unit was completed
  • Fixed Station Storage crashing if the inventory was opened while autobuilding a station
  • Station are now saved when entering Station Designer
    • Fixes several issues caused by entering Station Designer while the station was being saved
  • Lots
    • Fixed lot blueprints disappearing when station parts were updated
    • Fixed the game crashing when attempting to edit lots
Ships
  • Added more fixes to unloadable ships
  • Polished Lifeline logic
  • Updated thruster resource consumption values
    • Box Thruster uses 210 Electricity per second and 41,28 Propellant per second
    • Triangle Thruster uses 96 Electricity per second and 37,15 Propellant per second
    • Maneuver Thruster uses 40 Power per second and 23,3 Propellant per Second
    • Halved Generator Fuel Chamber raw fuel conversion rate
      • Fuel Rods now last twice as long as they used to
  • Reduced Maneuver Thruster thrust power from 50,000 to 40,000
  • Mounted Weapon Bodies now can store and take 5000 Electricity per second
Ship Designer
  • Added new debug views to Visualization Tools
    • Center of Mass
    • Center of Thrust
  • Fixed Automatic thruster device renaming not working with Plasma Thrusters
  • Fixed multipart object tooltips in Asset Browser not showing their material contents correctly
  • Prevented saving while previous save is ongoing or queued
    • Selecting Save multiple times doesn't create empty save files anymore
  • Decal Tool
    • Added decal cloning
      • Hold Shift and drag the move/rotate widget
    • Fixed decal rotation not working
    • Added decal selections and deselections as MUUS actions for undo and redo
    • Initial rotation slider in Tool Options now increments with same steps as Mouse Wheel
    • Renamed decal actions in MUUS history
Ship Shops
  • Added identifying holograms to player ship shop entrances and roof
    • Duratech
    • Rando
    • Okim
  • Updated player-made ships
    • "Antares" Twin Frame Freighter
    • 10 Flying Arrow Stains the Sky Black
    • Axiom
    • Barrow72
    • Firefly
    • Harpy
    • Javelin Mk.2b1 and Javelin Mk.2b2
    • Magnus II
    • Manatee
    • Manta
    • Marmot-MN
    • Mercury
    • Molerat
    • Myrmidon II
  • Updated dev-made ships
    • Anubis
    • Carrier
    • Hauler
    • Hedron
    • Laborer, Laborer II
    • Nautilus Cargo
    • Pincer
    • Pioneer
    • Remus
    • Romulus
    • Urchin
    • Zilant
  • Renamed player-made ships
    • Myrmidon to Myrmidon II
    • Shifter LSET303 to Shifter LSET304
  • Added descriptions for player-made ships
    • Axiom
    • Consultor II LMOT402
  • Updated descriptions for player-made ships
    • Harpy
  • Polished ship skill level description for several ships
Technology
  • Optimized scrap check system to ignore immediately entities that are clearly not scrap
  • Fixed a disconnection related crash
Texts
  • Fixed Enhancer Module Tier 1 and 3 names by flipping the tier numbers around
  • Added tooltip descriptions
    • Control Table parts
    • Missile and torpedo parts (incl. Missile Launcher)
  • Polished descriptions in Machinery category
  • Polished "Show detached objects" button tooltip in Ship Designer
  • Edited option texts in Settings menu
Tools
  • Fixed picking up Remote Explosive charges failing while holding another reloadable tool
Tutorial
  • Added damage back to undamaged Modular Ore Cargo Crates on Laborer ship wrecks in Repair Job tutorial
 

DerPfandadler

Learned-to-sprint endo
Joined
Mar 27, 2020
Messages
23
#3
Added "TargetFound" device field to Laser Designator
Loving this one. Looking forward to seeing your reaction when we use it to make compact two way wireless binary data transmission between ships :love:

Edit: awww. it works differently than i expected. but still very nice and useful for other stuff like auto-turrets
 
Last edited:

Kodey

Veteran endo
Joined
Jun 13, 2020
Messages
193
#8
Time to remake the Estoc, Harpy, Kaiser, Swine and Claymore :)

Expect full remakes in the coming... weeks...
 
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