Update 9.6.2021 (Alpha 476)
New Features and Major Updates
- Major material update
- Some items might receive materials not found on the Eos belt, and will later be found on the moons
 
 - Asteroid Belt ore distribution updated
 - Mouse Ship Controls
- The first version, still a work in progress and we would like input from players
 - Player can toggle mouse ship control mode when sitting in pilot seat by pressing C
 - In mouse control mode, moving cursor is bound to default yaw/pitch levers if present
 - Known issues and lacking features:
- HUD not finished
 - No bind customization
 - No settings options
 - No way to freelook while in mouse ship controls mode
 
 
 
- Ore Collector and Torpedo Warhead have broken crafting data
 - Mouse Ship Controls requires the Pitch/Yawn fields to be written FcuRotationalYaw / FcuRotationalPitch
- There is a problem with the local data in some cases. You can fix this by removing %appdata%\starbase\quickbinds folder contents (doing this will also reset all ship custom binds to default values)
 
 
Patch Notes
Animations
- Added prone Universal Tool state animation for Remote Explosives
 - Added unarmed object carrying animations
- Standing idle
 - Crouch
 - Run and walk
 
 - Polished rifle prone transition animation
 - Polished Shotgun animations
- 1st person fire
 - Reloading
 
 - Pistol's hammer now animates when firing it empty
 
- Fixed floating lights on a landing pad
 - Fixed position of Moon City landing and Spaceship Design Workshop slot far-LODs
 - Fixed city section foundation far-LOD dimensions and placement
 - Moved cable and pipe slots 2.5cm out of the socket in Device Hardpoints
- Prevents snapped cables and pipes coming through the hardpoints, creating unwanted collisions on the connection surface
 
 - Updated Box and Triangle Thruster textures
 - Updated Mining Backpack textures
 - Added holograms to Moon City canal slots
 - Improved Ore Cargo Crate LODs
 
- Updated ore distribution for the whole belt
 - Adjusted asteroids to spawn 10km closer to Origin
 - Fixed asteroids loading slowly
 
- Fixed Material Point Scanner not having proper sounds
 - Updated Pickaxe hit sounds
 - Updated Shotgun reload audio
 - Adjusted music levels and playing logic
 - Added a new music track for cities
 - Added grab beam sounds
 - Added Missile, Torpedo and Launcher latch sounds
 - Exploration and Station have now mostly different ambient musics
 - Audio Signal Device
- Fixed filtering of audio sources outside audible ranges
 - Fixed some sounds that were left playing after the device disappeared
 
 
- Removed Merkerium, Oninum, Ukonium and Tengium from all items
- Materials can be selected in Ship Designer's Material Tool, but the materials cannot be found in the universe
 
 - Removed Aegisium from Duct pieces
 - Increased Vokarium Corrosion resistance from 200 to 500
 
- Fixed hotkey "Ctrl+S" not saving anything in Lot, Station and Interior Designer
 
- Added new shoot VFX
- Bolt Tool
 - Building Tool
 - Cable Tool
 - Grab
 - Pipe Tool
 
 - Added new Missile and Torpedo launch effects
 - Updated Missile and Torpedo thrust effects
 - Adjusted infantry weapon muzzle VFX to work better when aiming down sights
- Assault Rifle
 - Battle Rifle
 - Whiplash
 
 - Adjusted glow levels of Buzzsaw VFX
 
- Added /dance5 emote
 
- Mining Backpack
- Fixed ores in the Mining Backpack slots not being consumed
 - Mining Backpack has now only two slots that can have ore in them
 
 - Fixed mining ore spawning too much ore to the inventory
 - Adjusted Shotgun reload duration to match new animation
 - Increased endo joint and limb health so that endos cannot be dismembered
 
- Added Mouse Ship Control that allows steering ship with mouse input
 
- Changed Fuel Chamber conversion rate limit change rate to 1% per second instead of changing it instantly
 
- Removed Social -> Lots tab
 - Bank
- Added localization to bank events
 - Added positive and negative search filters
 
 
- Fixed feedback tool downloads randomly failing
 - Polished profanity filter
 
- Missiles and torpedoes are now removed after launching them if something blocks their way within 5 meters
 
- Updated Moon City layout
 - Removed Insurance Terminals and player spawns from Moon City and Fast Travel Gates
 - Adjusted multiple moon atmospheres and ground textures
 
- Fixed multicomponent items leaving holograms to the universe after placement
 
- Fixed issues of joints (hinges for example) disconnecting and dislocating
 - Fixed game crashing after losing host of a ship while being connected to Ore Cargo Crates
 - Added fixes to ship blueprint appearing slightly offset when activating ship blueprint for repairs
 - Added error message to chat if the currently hosted ship exceeds the Building Budget
- Toggleable with "Show warning messages about durability issues" setting
 
 - Adjusted Ship Blueprint default values (Settings -> Blueprint Visuals)
 - Fixed ships sometimes refusing to load for other players when approaching in space
 - Fixed ships disappearing and being marked as Recovered if player used Insurance Transfer near own ships at player stations
 
- Fixed deselected module parts from already selected modules staying selected during transform actions
 - Fixed getting stuck after exiting Ship Designer or Test Mode if a snap point was selected
 - Fixed Decal Tool leaving empty decals on objects
 - Fixed some parts not being detected as viable for buying ships
 - Fixed levers behaving differently in Test Mode and when spawning a ship
 - Fixed Generator Small module not having full Fuel Rod
 - Fixed beams turning invisible after unbolting
 - Prevented moving ores to Ore Cargo Crates in Test Mode
 - Welds are now attached automatically to their nearby modules to allow the weld structures to be saved as whole when saving only root modules
 - Raised ambient light levels
 
- Added new player-made ships to Quasar ship shop
- Morningstar by Kodey
 
 - Added new player-made ship to Rando 1 ship shop
- Andromeda by Maximiliaan
 
 - Added player-made ships back to Duratech ship shop
- Hanarr Mk2
 - Heptifili Mk2
 - Heretha Mk2
 
 - Updated player-made ships
- Barracuda
 - Donnager
 - Kaiser
 - Momento
 - Myrmidon
 - Piece of Cheese
 - R22-QS "Astra"
 - Rutile
 - Sparkbolt Mk-2 (previously known as Sparkbolt)
 - TAC Eclipse-CT Mk-004
 - Xiphos
 
 - Moved player-made ships to Quasar ship shop from Rando 2
- Wolverine - AC
 - Wolverine - LA
 - Wolverine - PLAS
 
 - Moved player-made ships within ship shops
- Relocated Estoc to Quasar ship shop's hangar so that it won't clip into the wall
 - Relocated Lyngbaker A from Duratech ship shop hangar 2 to hangar 1
 - Lifted Demetrios higher in Rando 1 due to it clipping to the floor
 - Swapped TAC Eclipse-CT Mk-004 and Manticore due to size issues
 - Fixed orientation of Manatee and Moonfish in OKI ship shops
 
 - Updated multiple ship descriptions
 - Removed player-made ship Scrublass
 
- Fixed Origin station area that was never loaded to fully detailed version
 
- Fixed Station Foundation Projector allowing non-station owners to unfound stations
 
- Optimized instance area performance and outside instance player visibility (for example, at jobs and Spaceship Designer Workshops)
 - Fixed not being able to join to same session with players that used VPN
 
- Added description for buttons in Universal Tool's Blueprint tab
- Blueprint Filler
 - Body Durability
 - Frame Durability
 
 - Added "Tier 2" to multiple thruster related item names
 - Adjusted terminology in various texts
- Changed "Warp" to "Fast Travel"
 - Changed "power" to "electricity"
 
 - Updated various device descriptions
 - Edited and improved tutorial texts
 
- Prevented Blueprint Filler using parts from the ship that were built using Building Tool
 
- Fixed Ship Control tutorial getting stuck at button phase
 - Improved Ship Control tutorial hint timings
 - Tutorial is now properly paused when ESC menu is opened
 - Allowed ship despawn timer during Ship Control tutorial
 - Moved Asteroid Belt tutorial waypoints closer to the station for the new belt size
 - Updated ship spawn objectives
 - Reward ship Laborer
- Added more Ore Cargo Crates
 - Updated the name from "Laborer (Easy Build Modules)" to "Laborer module"
 
 
								
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