Update 9.6.2021 (Alpha 476)
New Features and Major Updates
- Major material update
- Some items might receive materials not found on the Eos belt, and will later be found on the moons
- Asteroid Belt ore distribution updated
- Mouse Ship Controls
- The first version, still a work in progress and we would like input from players
- Player can toggle mouse ship control mode when sitting in pilot seat by pressing C
- In mouse control mode, moving cursor is bound to default yaw/pitch levers if present
- Known issues and lacking features:
- HUD not finished
- No bind customization
- No settings options
- No way to freelook while in mouse ship controls mode
- Ore Collector and Torpedo Warhead have broken crafting data
- Mouse Ship Controls requires the Pitch/Yawn fields to be written FcuRotationalYaw / FcuRotationalPitch
- There is a problem with the local data in some cases. You can fix this by removing %appdata%\starbase\quickbinds folder contents (doing this will also reset all ship custom binds to default values)
Patch Notes
Animations
- Added prone Universal Tool state animation for Remote Explosives
- Added unarmed object carrying animations
- Standing idle
- Crouch
- Run and walk
- Polished rifle prone transition animation
- Polished Shotgun animations
- 1st person fire
- Reloading
- Pistol's hammer now animates when firing it empty
- Fixed floating lights on a landing pad
- Fixed position of Moon City landing and Spaceship Design Workshop slot far-LODs
- Fixed city section foundation far-LOD dimensions and placement
- Moved cable and pipe slots 2.5cm out of the socket in Device Hardpoints
- Prevents snapped cables and pipes coming through the hardpoints, creating unwanted collisions on the connection surface
- Updated Box and Triangle Thruster textures
- Updated Mining Backpack textures
- Added holograms to Moon City canal slots
- Improved Ore Cargo Crate LODs
- Updated ore distribution for the whole belt
- Adjusted asteroids to spawn 10km closer to Origin
- Fixed asteroids loading slowly
- Fixed Material Point Scanner not having proper sounds
- Updated Pickaxe hit sounds
- Updated Shotgun reload audio
- Adjusted music levels and playing logic
- Added a new music track for cities
- Added grab beam sounds
- Added Missile, Torpedo and Launcher latch sounds
- Exploration and Station have now mostly different ambient musics
- Audio Signal Device
- Fixed filtering of audio sources outside audible ranges
- Fixed some sounds that were left playing after the device disappeared
- Removed Merkerium, Oninum, Ukonium and Tengium from all items
- Materials can be selected in Ship Designer's Material Tool, but the materials cannot be found in the universe
- Removed Aegisium from Duct pieces
- Increased Vokarium Corrosion resistance from 200 to 500
- Fixed hotkey "Ctrl+S" not saving anything in Lot, Station and Interior Designer
- Added new shoot VFX
- Bolt Tool
- Building Tool
- Cable Tool
- Grab
- Pipe Tool
- Added new Missile and Torpedo launch effects
- Updated Missile and Torpedo thrust effects
- Adjusted infantry weapon muzzle VFX to work better when aiming down sights
- Assault Rifle
- Battle Rifle
- Whiplash
- Adjusted glow levels of Buzzsaw VFX
- Added /dance5 emote
- Mining Backpack
- Fixed ores in the Mining Backpack slots not being consumed
- Mining Backpack has now only two slots that can have ore in them
- Fixed mining ore spawning too much ore to the inventory
- Adjusted Shotgun reload duration to match new animation
- Increased endo joint and limb health so that endos cannot be dismembered
- Added Mouse Ship Control that allows steering ship with mouse input
- Changed Fuel Chamber conversion rate limit change rate to 1% per second instead of changing it instantly
- Removed Social -> Lots tab
- Bank
- Added localization to bank events
- Added positive and negative search filters
- Fixed feedback tool downloads randomly failing
- Polished profanity filter
- Missiles and torpedoes are now removed after launching them if something blocks their way within 5 meters
- Updated Moon City layout
- Removed Insurance Terminals and player spawns from Moon City and Fast Travel Gates
- Adjusted multiple moon atmospheres and ground textures
- Fixed multicomponent items leaving holograms to the universe after placement
- Fixed issues of joints (hinges for example) disconnecting and dislocating
- Fixed game crashing after losing host of a ship while being connected to Ore Cargo Crates
- Added fixes to ship blueprint appearing slightly offset when activating ship blueprint for repairs
- Added error message to chat if the currently hosted ship exceeds the Building Budget
- Toggleable with "Show warning messages about durability issues" setting
- Adjusted Ship Blueprint default values (Settings -> Blueprint Visuals)
- Fixed ships sometimes refusing to load for other players when approaching in space
- Fixed ships disappearing and being marked as Recovered if player used Insurance Transfer near own ships at player stations
- Fixed deselected module parts from already selected modules staying selected during transform actions
- Fixed getting stuck after exiting Ship Designer or Test Mode if a snap point was selected
- Fixed Decal Tool leaving empty decals on objects
- Fixed some parts not being detected as viable for buying ships
- Fixed levers behaving differently in Test Mode and when spawning a ship
- Fixed Generator Small module not having full Fuel Rod
- Fixed beams turning invisible after unbolting
- Prevented moving ores to Ore Cargo Crates in Test Mode
- Welds are now attached automatically to their nearby modules to allow the weld structures to be saved as whole when saving only root modules
- Raised ambient light levels
- Added new player-made ships to Quasar ship shop
- Morningstar by Kodey
- Added new player-made ship to Rando 1 ship shop
- Andromeda by Maximiliaan
- Added player-made ships back to Duratech ship shop
- Hanarr Mk2
- Heptifili Mk2
- Heretha Mk2
- Updated player-made ships
- Barracuda
- Donnager
- Kaiser
- Momento
- Myrmidon
- Piece of Cheese
- R22-QS "Astra"
- Rutile
- Sparkbolt Mk-2 (previously known as Sparkbolt)
- TAC Eclipse-CT Mk-004
- Xiphos
- Moved player-made ships to Quasar ship shop from Rando 2
- Wolverine - AC
- Wolverine - LA
- Wolverine - PLAS
- Moved player-made ships within ship shops
- Relocated Estoc to Quasar ship shop's hangar so that it won't clip into the wall
- Relocated Lyngbaker A from Duratech ship shop hangar 2 to hangar 1
- Lifted Demetrios higher in Rando 1 due to it clipping to the floor
- Swapped TAC Eclipse-CT Mk-004 and Manticore due to size issues
- Fixed orientation of Manatee and Moonfish in OKI ship shops
- Updated multiple ship descriptions
- Removed player-made ship Scrublass
- Fixed Origin station area that was never loaded to fully detailed version
- Fixed Station Foundation Projector allowing non-station owners to unfound stations
- Optimized instance area performance and outside instance player visibility (for example, at jobs and Spaceship Designer Workshops)
- Fixed not being able to join to same session with players that used VPN
- Added description for buttons in Universal Tool's Blueprint tab
- Blueprint Filler
- Body Durability
- Frame Durability
- Added "Tier 2" to multiple thruster related item names
- Adjusted terminology in various texts
- Changed "Warp" to "Fast Travel"
- Changed "power" to "electricity"
- Updated various device descriptions
- Edited and improved tutorial texts
- Prevented Blueprint Filler using parts from the ship that were built using Building Tool
- Fixed Ship Control tutorial getting stuck at button phase
- Improved Ship Control tutorial hint timings
- Tutorial is now properly paused when ESC menu is opened
- Allowed ship despawn timer during Ship Control tutorial
- Moved Asteroid Belt tutorial waypoints closer to the station for the new belt size
- Updated ship spawn objectives
- Reward ship Laborer
- Added more Ore Cargo Crates
- Updated the name from "Laborer (Easy Build Modules)" to "Laborer module"
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