Update 9.6.2021 (Alpha 476)


Forever locked into The Pool
Sep 6, 2019

Update 9.6.2021 (Alpha 476)

New Features and Major Updates
  • Major material update
    • Some items might receive materials not found on the Eos belt, and will later be found on the moons
  • Asteroid Belt ore distribution updated
  • Mouse Ship Controls
    • The first version, still a work in progress and we would like input from players
    • Player can toggle mouse ship control mode when sitting in pilot seat by pressing C
    • In mouse control mode, moving cursor is bound to default yaw/pitch levers if present
    • Known issues and lacking features:
      • HUD not finished
      • No bind customization
      • No settings options
      • No way to freelook while in mouse ship controls mode
Known Issues
  • Ore Collector and Torpedo Warhead have broken crafting data
  • Mouse Ship Controls requires the Pitch/Yawn fields to be written FcuRotationalYaw / FcuRotationalPitch
    • There is a problem with the local data in some cases. You can fix this by removing %appdata%\starbase\quickbinds folder contents (doing this will also reset all ship custom binds to default values)

Patch Notes

  • Added prone Universal Tool state animation for Remote Explosives
  • Added unarmed object carrying animations
    • Standing idle
    • Crouch
    • Run and walk
  • Polished rifle prone transition animation
  • Polished Shotgun animations
    • 1st person fire
    • Reloading
  • Pistol's hammer now animates when firing it empty
  • Fixed floating lights on a landing pad
  • Fixed position of Moon City landing and Spaceship Design Workshop slot far-LODs
  • Fixed city section foundation far-LOD dimensions and placement
  • Moved cable and pipe slots 2.5cm out of the socket in Device Hardpoints
    • Prevents snapped cables and pipes coming through the hardpoints, creating unwanted collisions on the connection surface
  • Updated Box and Triangle Thruster textures
  • Updated Mining Backpack textures
  • Added holograms to Moon City canal slots
  • Improved Ore Cargo Crate LODs
Asteroid Belt
  • Updated ore distribution for the whole belt
  • Adjusted asteroids to spawn 10km closer to Origin
  • Fixed asteroids loading slowly
  • Fixed Material Point Scanner not having proper sounds
  • Updated Pickaxe hit sounds
  • Updated Shotgun reload audio
  • Adjusted music levels and playing logic
  • Added a new music track for cities
  • Added grab beam sounds
  • Added Missile, Torpedo and Launcher latch sounds
  • Exploration and Station have now mostly different ambient musics
  • Audio Signal Device
    • Fixed filtering of audio sources outside audible ranges
    • Fixed some sounds that were left playing after the device disappeared
  • Removed Merkerium, Oninum, Ukonium and Tengium from all items
    • Materials can be selected in Ship Designer's Material Tool, but the materials cannot be found in the universe
  • Removed Aegisium from Duct pieces
  • Increased Vokarium Corrosion resistance from 200 to 500
  • Fixed hotkey "Ctrl+S" not saving anything in Lot, Station and Interior Designer
  • Added new shoot VFX
    • Bolt Tool
    • Building Tool
    • Cable Tool
    • Grab
    • Pipe Tool
  • Added new Missile and Torpedo launch effects
  • Updated Missile and Torpedo thrust effects
  • Adjusted infantry weapon muzzle VFX to work better when aiming down sights
    • Assault Rifle
    • Battle Rifle
    • Whiplash
  • Adjusted glow levels of Buzzsaw VFX
  • Added /dance5 emote
  • Mining Backpack
    • Fixed ores in the Mining Backpack slots not being consumed
    • Mining Backpack has now only two slots that can have ore in them
  • Fixed mining ore spawning too much ore to the inventory
  • Adjusted Shotgun reload duration to match new animation
  • Increased endo joint and limb health so that endos cannot be dismembered
  • Added Mouse Ship Control that allows steering ship with mouse input
  • Changed Fuel Chamber conversion rate limit change rate to 1% per second instead of changing it instantly
  • Removed Social -> Lots tab
  • Bank
    • Added localization to bank events
    • Added positive and negative search filters
  • Fixed feedback tool downloads randomly failing
  • Polished profanity filter
Missiles and Torpedoes
  • Missiles and torpedoes are now removed after launching them if something blocks their way within 5 meters
  • Updated Moon City layout
  • Removed Insurance Terminals and player spawns from Moon City and Fast Travel Gates
  • Adjusted multiple moon atmospheres and ground textures
  • Fixed multicomponent items leaving holograms to the universe after placement
  • Fixed issues of joints (hinges for example) disconnecting and dislocating
  • Fixed game crashing after losing host of a ship while being connected to Ore Cargo Crates
  • Added fixes to ship blueprint appearing slightly offset when activating ship blueprint for repairs
  • Added error message to chat if the currently hosted ship exceeds the Building Budget
    • Toggleable with "Show warning messages about durability issues" setting
  • Adjusted Ship Blueprint default values (Settings -> Blueprint Visuals)
  • Fixed ships sometimes refusing to load for other players when approaching in space
  • Fixed ships disappearing and being marked as Recovered if player used Insurance Transfer near own ships at player stations
Ship Designer
  • Fixed deselected module parts from already selected modules staying selected during transform actions
  • Fixed getting stuck after exiting Ship Designer or Test Mode if a snap point was selected
  • Fixed Decal Tool leaving empty decals on objects
  • Fixed some parts not being detected as viable for buying ships
  • Fixed levers behaving differently in Test Mode and when spawning a ship
  • Fixed Generator Small module not having full Fuel Rod
  • Fixed beams turning invisible after unbolting
  • Prevented moving ores to Ore Cargo Crates in Test Mode
  • Welds are now attached automatically to their nearby modules to allow the weld structures to be saved as whole when saving only root modules
  • Raised ambient light levels
Ship Shops
  • Added new player-made ships to Quasar ship shop
    • Morningstar by Kodey
  • Added new player-made ship to Rando 1 ship shop
    • Andromeda by Maximiliaan
  • Added player-made ships back to Duratech ship shop
    • Hanarr Mk2
    • Heptifili Mk2
    • Heretha Mk2
  • Updated player-made ships
    • Barracuda
    • Donnager
    • Kaiser
    • Momento
    • Myrmidon
    • Piece of Cheese
    • R22-QS "Astra"
    • Rutile
    • Sparkbolt Mk-2 (previously known as Sparkbolt)
    • TAC Eclipse-CT Mk-004
    • Xiphos
  • Moved player-made ships to Quasar ship shop from Rando 2
    • Wolverine - AC
    • Wolverine - LA
    • Wolverine - PLAS
  • Moved player-made ships within ship shops
    • Relocated Estoc to Quasar ship shop's hangar so that it won't clip into the wall
    • Relocated Lyngbaker A from Duratech ship shop hangar 2 to hangar 1
    • Lifted Demetrios higher in Rando 1 due to it clipping to the floor
    • Swapped TAC Eclipse-CT Mk-004 and Manticore due to size issues
    • Fixed orientation of Manatee and Moonfish in OKI ship shops
  • Updated multiple ship descriptions
  • Removed player-made ship Scrublass
  • Fixed Origin station area that was never loaded to fully detailed version
Station Building
  • Fixed Station Foundation Projector allowing non-station owners to unfound stations
  • Optimized instance area performance and outside instance player visibility (for example, at jobs and Spaceship Designer Workshops)
  • Fixed not being able to join to same session with players that used VPN
  • Added description for buttons in Universal Tool's Blueprint tab
    • Blueprint Filler
    • Body Durability
    • Frame Durability
  • Added "Tier 2" to multiple thruster related item names
  • Adjusted terminology in various texts
    • Changed "Warp" to "Fast Travel"
    • Changed "power" to "electricity"
  • Updated various device descriptions
  • Edited and improved tutorial texts
  • Prevented Blueprint Filler using parts from the ship that were built using Building Tool
  • Fixed Ship Control tutorial getting stuck at button phase
  • Improved Ship Control tutorial hint timings
  • Tutorial is now properly paused when ESC menu is opened
  • Allowed ship despawn timer during Ship Control tutorial
  • Moved Asteroid Belt tutorial waypoints closer to the station for the new belt size
  • Updated ship spawn objectives
  • Reward ship Laborer
    • Added more Ore Cargo Crates
    • Updated the name from "Laborer (Easy Build Modules)" to "Laborer module"
Last edited:


Well-known endo
Feb 14, 2020
Let us have access to the mouse hud file/folder. So we can create and use our own personal huds. It's a client side thing, so no unfair advantage, and allows the game to be personalized a little.


Veteran endo
May 22, 2020
"Changed Fuel Chamber conversion rate limit change rate to 1% per second instead of changing it instantly"

/cry :p


Master endo
Aug 9, 2019
Such nice things when I'm on the road!
Mouse control! Even such flawed version is better than nothing!
Fuel chamber exploit fix!

Keep up good work.