Recent content by HardworkingSlacker

  1. The Gate Now Belongs To The Queen!

    Praise her majesty, Queen of England and the Commonwealth!
  2. Starbase Progress Notes: Week 7 (2022) - Siege insight

    I would take a slightly different approach because I don't think that defenders should have a say anymore when an actual attack is scheduled. Instead, let defenders pick a time window where they "have to be on duty" meaning that their station is vulnerable to sieges. Obviously, if not regulated...
  3. Starbase Progress Notes: Week 7 (2022) - Siege insight

    I wonder if these particles are going to be used for tracing thruster exhaust from recently flown by ships... Would be nice since tracking of other players is a highly wanted feature (even though radiation mechanics would work too or, even better, in conjunction with the former ;)). But the real...
  4. Magic

    I would like it if an update where to magically appear in the progress notes right now that said "everything done, chaps. We are ready to release Capital Ships, Moon Mining and a working designer/editor for them and stations". Man, that would invoke some magic feelings in me for sure. Only...
  5. Starbase Progress Notes: Week 6 (2022)

    I really like the Salvage Tool. I think this will revolutionize the whole act of salvaging. Also one question: When are we getting an SSC-like Designer for Capital Ships and Stations? Is there anything planned yet?
  6. Let's discuss: Who was the target audience for the EBM?

    I think it was meant to be a Space Engineers/Minecraft Experience. To give new players something they might be familiar with, at least conceptually. However, I think it was a mistake to introduce it in this state of the game. Starbase needs content and it needs it direly. Allocating time and...
  7. Bridging the gap

    I would be very happy right now if the game allowed player built jump gates to exist. Seems like a not too high cost feature to implement too (just give me the parts and voilà, I would possibly construct one or two) We still have a long way to go though before the game becomes playable beyond...
  8. Since Build Mode is coming for Capital Ships...

    A start, yes... It doesn't fit my requirements though. Also, it will likely be outdated/incomplete once Capital Ships get released. Most likely. I think they first started omiting the "easy" prefix when they released progress notes about Moon Bases.
  9. Since Build Mode is coming for Capital Ships...

    ...I would like to make a request that is probably more on the unusual side: I want to see the developers as well as every other responsible person at FB or affiliates to build a fully fleshed out (and somewhat aesthetic) capital ship of at least medium size (minimum volume: 500mx30mx30m) from...
  10. Make some cosmetic life on the moon.

    I like the suggestion but what I would like even more is a steady, decently high, actually real player population first. If they can add this first, maybe we won't even have the need for that illusion ;)
  11. Starbase Progress Notes: Week 1 (2022) - Siege insight

    Yeah, don't understand this very well either. What will be there to warrant a siege except the act of sieging itself? No economy outside of origin, almost no hotspots or zones of interest, no real way to control large territories and no real need for sieges hence. I don't doubt that these things...
  12. Easy Build Mode Makes Me Cry

    EBM is the most absurd and inconvient feature in the entire game. Just... Scrap it already or make the old Designer available for Stations, Moon Base and Capital Ships, please!
  13. Starbase Progress Notes: Week 50 (2021)

    While it is nice to see that the game is making progress I, like many others, am disappointed that EBM is a priority still. I find it really staggering that you are to this day investing so much time and effort in the (Easy) Build Mode Concept. Honestly, it is on the verge of being absurd. I...
  14. My little experiment with Nhurgite Price Leverage

    Well, that makes sense. I did not account for desirability/availability which you explained to me really well, thank you.
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