Recent content by IronGremlin

  1. "The game world itself is too big, too empty and too boring", and other stories about how sieges and capitals themselves ain't the saving grace.

    I've always just assumed that the origin warp gate was a placeholder for player built warp gates. Like it's unavoidable really, you cannot have cap ships be the only way to move players / ships between moons. Maybe there will be some third option at some point but honestly I don't see the...
  2. Manual Beam Welding - Requesting feedback on a design suggestion for replacing attachment plates

    Yeah I had that thought also - at the very least it makes for plausible deniability ^_^
  3. Manual Beam Welding - Requesting feedback on a design suggestion for replacing attachment plates

    Yeah, I hear you. I'm just saying there is a really good chance that the reason we never heard anything more about this is because there just isn't an answer to the question at all anymore - and if I'm a dev for FB and my only response to this thread with a bunch of people clamoring after an...
  4. Manual Beam Welding - Requesting feedback on a design suggestion for replacing attachment plates

    I think they have an enormous backlog standing in between them and a game that actually has shit for people to do, and they made a judgement call to prioritize developing less baked areas of the game. I'm also frustrated about this - I think knowing more about the future of the designer and...
  5. Starbase Progress Notes: Week 1 (2022) - Siege insight

    Territory control - established via station Economy - Player run AHs, Alloy production, Automated production facilities, all run on stations Hotspots / Zones of interest - see Territory control So in my mind it does make a lot of sense to focus on sieges, since all the upcoming "solutions"...
  6. Progenitor Mine, a Daily PvP Territory Control Objective

    Read the thread dude. Nobody is suggesting this should take priority over any currently planned features. You keep making the argument that other shit is more important - that's not an argument. Everyone involved in the discussion accepts that as a premise. You can stop bringing that up now...
  7. Progenitor Mine, a Daily PvP Territory Control Objective

    Yeah, I don't think the turrets conceptually make or break the concept either, just kind of riffing on the concept and seeing where it takes us. Collecting the reward in full takes an hour, and if nobody is around to stop you, IMO that's a design failure of 'insufficient incentive.' I think...
  8. Progenitor Mine, a Daily PvP Territory Control Objective

    Eh. It's a lot lower key then a lot of other suggestions and nobody is suggesting this would take priority over the existing roadmap. OP explicitly calls out that this would be a "roadmap 2" proposal. And you can say that bigger factions would dominate any PvP mechanic / event and be just as...
  9. Progenitor Mine, a Daily PvP Territory Control Objective

    I think you can solve for most of this with level design. If the path in to the loading dock is somewhat cramped, it solves for this by just forcing people to slow down to get to the dock. So basically a series of somewhat short tunnels with a couple switchbacks, opening into the loading bay...
  10. Progenitor Mine, a Daily PvP Territory Control Objective

    It seems like the idea of a static installation that spawns a valuable resource that you can own as a faction is already better covered by stations and the eventual foundry / factory / smelting mechanics, whereas what your idea brings to the table seems to be more about ensuring that combat...
  11. Starbase Progress Notes: Week 50 (2021)

    It's the only chunk of the game that mostly works as is, save perhaps for mining asteroids. Everything else is either buggy as hell or a total placeholder for a real mechanic. If I were FB I would also be putting my energy elsewhere for a bit.
  12. Make YOLOL playable

    .5 hz is more than sufficient to guide a torpedo to a target. It's been done. Remember we used to do this shit back when the most advanced computers were damn near that slow - and primarily we did it by ruthlessly optimizing or delegating more to mechanical devices than to code or processors...
  13. star base's in StarBase

    FWIW there has been some talk of automated production being a future feature of stations. It is currently unclear how sophisticated these production lines would be or what the level of infrastructure necessary to support them might be, but the devs commentary on the subject has definitely...
  14. My little experiment with Nhurgite Price Leverage

    MMO economics. Players (especially newer players, because they have less capital) are willing to spend time -doing something- to make money, but rarely are willing to spend time -waiting- for said money. This creates a severe downward pull on prices for any easily available materials. An...
  15. A comprehensive solution to the problem of activity in the game.

    If this is indeed what @MixCTATNCT intended to communicate: The part where some aspects of this are unoriginal is only significant because it means a bunch of wasted space discussing concepts that are already understood to be on the roadmap, which dilutes the portion of this "suggestion" that...
Top