I would say that that role in this case is the economy, and no amount of dev time wasted on dungeons will change that people don't play because they lack capability in the game, rather than content.
Recatek could legit make this himself in the game, right now. Make this event, right now. It wouldn't bring people back in sizable numbers. Which that's the thing. The game is still missing many core features entirely. Features that are in are still rather buggy in some regards. We're not at "its a complete game" yet. We all know this. Having a persistent sizable population doesn't appear to have been a goal at this stage of the game, and thats understandable.
But in the end, the devs are giving people tools to make this content and other content, so that if you want it, you can make it.
But the thing is, this is a PvP centric game. It's a player interaction centric game. Get in there, make an event of some sort, advertise it like mad, and make it happen. Tactical, Nomads, and BOO all are doing this all the time. Biohazard are running around being rats. Go get them! Make a fleet and track them down.
But Racetak knows all of this is possible and that he can do these things. But he still insists that just one more NPC dungeon crawl, one more random encounter to force a playstyle and design meta in the belt, will save the game. I promise you, thats not the solution.