Recent content by rabirland

  1. PTU Update 4.2.2022 (PTU Build 789)

    Chonkster doot notes
  2. Unfiortunate landing but successful visit, "Szellem" is not a lone moon anymore.

    I crash landed when I was asleep, so nothing. However according to Lauri, the moon belts (except for Elysium) contains no roids.
  3. Unfiortunate landing but successful visit, "Szellem" is not a lone moon anymore.

    4 days overall but with a detour. And yes, it also has it's own asteroid belt, which is purple.
  4. Unfiortunate landing but successful visit, "Szellem" is not a lone moon anymore.

    On Aug. 14 4:20PM I crash landed on the moon while I was asleep. I kinda miscalculated the ETA.
  5. The Problem with Capital ships...

    No, it's an MMO. Learn the difference. Just because a game is a space game with ship building, doesn't instantly make it a Sandbox. Starbase is just as Sandbox as World of Warcraft. So you have a ship that can't move on it's own and takes several hours to charge it's drives, while everyone...
  6. The downfall of Starbase

    That was solely for CA to allow people test stations that are a hueg rsource dumps anyway. So peeps like Quevin won't go there, trashes all your ships and your station just so you can retsart from the ground up and might miss some possible bugs. These safe-guard rules were initially stated only...
  7. Faster processing: Data pipelines

    When working with ship controls, it can be tricky to solve some problems, for example having Forward/Backward on the same "axis". Each of them expects a 0-100 value, so having a lever with -100 ... 100 range doesn't work. Yolol is one way to solve it but it's slow and space consuming for smaller...
  8. Solution for jump gate spam

    Adding auto-forward feature (like at Gate 1 you pick Gate 3, Gate 5 and Gate 20) and the game automatically goes from gate 1 => 3 => 5 => 20 without user interaction would be neat, but first they should resolve the spamming, this woudl be just the sugar on the cake.
  9. Solution for jump gate spam

    The problem Gates are HUGE, and if we are going to get player made gates, that would mean they would take gargantuan amount of space around the capitals, especially origin. The solution Instead of Gate<->Gate pairs, I would propose the idea of Gate-visibility. What it means: instead of pairing...
  10. Gunships

    @Zaff The main problem with turntables, or how game development call them: joints are their uncontrollable behavior when they are attached on a dynamic object, like a ship. Having 1 of them is ok, having 2 is dangerous, 3 or more can go completely crazy, like SE rotors. Having forces go back...
  11. VoIP do we need it?

    For that, I prefer a voice-commands like in Tribes Ascend, or user-made macros. The added negativity of VoIP in games FAAAR exceeds the added positivity, so it doesn't worth it for me. Plus, to make it "logical" and prevent heavy noise and spam at stations, the range should be really low, so...
  12. Starbase Progress Notes: Week 50 (2020)

    Nooooice, what new ores are we talking about?
Top