Aren't ships only simulated when hosted by someone? Are you expecting that you'd be able to logoff then log back in later in the safe zone? (Assuming you don't overshoot).
OP asked for alternatives to grind:
Referring to it just as "complexity" doesn't capture the goal which is progression which can remove grind. This was mentioned early on during alpha that you start with a pick axe then basically immediately get mining lasers. (Which aren't upgradable and work...
A module like a warp beacon could facilitate this. Essentially when active it would allow friendlies to target and jump vast distances to the beacon. This beacon could be placed on stations, ships, etc. Variations of the module could exist with different ranges. If required it could function as...
I wonder if it wouldn't be advantageous to remove the voxel system entirely and switch to just using the fracture system for performance/flexibility. Tweaking the size of the fractures would probably have an identical effect to what the voxels are doing.
Recapping so I understand the issue, the...
I have three issues with the presented welding design.
Aesthetics. A ship is made of a solid frame. Some designers choose to leave beams exposed in places (like inside) and covered with plating in other areas. These welds essentially bring back the old idea of welding beams at a distance which...
I wrote about my support for removing them in Discord, but I think I should summarize my thoughts here. I've made suggestion posts in the past about beam gaps. Specifically I mentioned creating automatic shims for situations where beams align on a plane with a gap between them. This creates an...
I made a similar post a year ago about hotbars. The SSC is basically the same as it was back then with the same frustrations. The developers seem aware of these issues and have commented on them on the Discord. Specifically swapping parts in and out for beams and such have been brought up a lot...
I have some observations about ship building from using the Starbase Spaceship Creator (SSC) and watching others use it. Some of these issues might seem trivial or like bikeshedding (some are), but because deleting parts in the game or drastically changing their dimensions could break ships I...
Slides and hinges should really be flexible for players to build ships and systems they want. To do that I propose the following changes to a unified and extendable system:
A "slide/hinge rail" is a generic part that is Nx12x12 cm long where N is a multiple of 12 starting from 24. So 24, 36...
This is an extension, but also separate from my previous beam suggestion. The problem not handled in that one was how to handle plating that didn't fit the regular multiples of 12/24 cm. This suggestion includes discussion to "solve" that problem.
I had time to talk to one of the developers...
From what I've seen the cutting laser isn't a precise tool. (Kind of like when people suggested making beams hollow for running cabling). This suggestion is more for a polishing step in ship design where the builder wants to clean up the look up cabling running through the ship.
That's what the...
This would probably work better if the game had dynamic plate lengths, but it would work with fixed length segments for the most part.
Currently ship designers run point to point wiring and piping between modules. Many designers attempt to run their wiring along beams or along the floor panels...
Since the engine doesn't support point to point arbitrary beam creation I'd suggest adding the following 28 beams that follow the standard 24, 36, 48, 72, 96, 192 and 384cm offsets. Below I've shown these 28 new parts and their reflections to paint a picture of the shapes they might form.
This...
I've been watching ship building videos and seeing very similar patterns between them independent of user experience. What I'm noticing is a lot of time spent with navigating the UI. My background is partly in user experience (UX) so I'll approach it from there, and I'll try to keep this...
Imagine a 2D plane in all directions. Then imagine a uniformly distributed set of nodes, some above and below the plane by a random few thousand kilometers. Moons and safe stations would be placed above or below the plane also. Now imagine a lattice of 3+ connections between the nodes and their...
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