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  1. The Problem with Capital ships...

    good god mate , have you read nothing ... (Starbase is a hybrid voxel/vertex-based space MMO with a fully destructible and infinitely expanding universe, ) what you stopped at mmo and did not read fully destructible nothing in world of wussycraft is fully destructible
  2. Max speed needs to vary by weight

    i get it, but most will just put more engines on, adding way more thrust/speed to get back to top speed. i understand this is a problem, but i dont see any real way to combat this as most ships are custom made ships.
  3. Looking forward to participating and helping out squash some bugs.

    good luck, no invites have gone out since April 11, 2021 and it was only 100, 50 the 2 weeks before that. "We hope to invite as many as possible, or at least the first 10,000 (the original signup) plus many thousands from the current signup. Early Access release is set for 17th of June, 2021."...
  4. Why a wipe after EA may actually be bad for newbies and the game

    o you half to wipe after CA. to much money and ship credits handed out for testing to be good in a fair economy.
  5. Why a wipe after EA may actually be bad for newbies and the game

    wipe or not to wipe, that is the question... :) in a game like this a wipe should be voided at all cost. but if a game feature comes in and there is no way to ovoid it then it is what it is. this is a nation building game, stations are going to be big and factory will be setup. to wipe from EA...
  6. The Problem with Capital ships...

    i played eve online 11 years in with some big alliances, been on many big fleets, i have played many pve and pvp games , i fully understand how all this works. you have already stated your advocating for griefers to have the ultimate platform to work out of so anything you have to say beyond...
  7. The Problem with Capital ships...

    i played eve online for 11 years, i lived everywhere. most of my game play was in the safe deep 0.0 space. where i was able to mine in peace. i made my corporation many billions working moon mining. your not going to play that game or this game without ever losing a ship! you get hit, dust off...
  8. The Problem with Capital ships...

    beginning to think you don't know how griefers play, they don't need or use a fleet! 1, 2, maybe 3 ships, if they launch 1 ship every 5 mints that's not a big deal. they are fighting non combat ships... fully destructible means that everything can be attacked and die. the idea is if the ship...
  9. The Problem with Capital ships...

    have you ever played a game that has open pvp? most don't kill players farming unless you belong to a waring faction and they are attacking the supply chain. griefers and small solo players attack everyone for no reason. bigger factions try to protect there PvE players. i do agree to a point...
  10. Capital Ships FAQ

    upkeep? its a movable station size of safe zone unknown yet to make this ship, you need a station. then a docking port you will tie up while making it. someone will be watching you make this, and attack the station at the time you have 70 to 80% of the ship done. when they take the station they...
  11. The Problem with Capital ships...

    like a station. many players will build a station and be this stationary. stations are way more effective for any player anyhow. your just a griefer hiding behind solo players!
  12. The Problem with Capital ships...

    so lets get back on the start, so you are advocating for an "movable indestructible platform" for griefers to launch there attacks on anyone they choose.
  13. The Problem with Capital ships...

    then why are you here? why are you not over in dual universe with that PvE mindset. there is a lot more going on over thee when here and the game has been playable for months now. probably cause they went PvE and the game is dieing. but hay Obsidian is running a sci-fi (Star Wars) convention on...
  14. The downfall of Starbase

    i do enjoy the constant reworking of original thought. you twist this narrative and its hard to untangle. not talking about a "quick fixes" to bugs, talking about quick fix to concepts that impacts game dynamics and future game play. please reread the Quevin's post with a look at what he is...
  15. The downfall of Starbase

    wow lets all attack this post. what most of you are missing in Quevin's post is yes things are broken, yes this is still alpha, but the devs has had time to work on simple fix solutions to bigger core problem but refuse to do so and keep marching on. hell with the addition of indestructible...
  16. The Problem with Capital ships...

    well first off, you need a station to build this civilian capital ship... then to make this ship, cost 10x the recourses of a station you just built to make this thing. so by the time you make this you have 11x the recourses of a standard station in this. IF YOU CAN MAKE THIS YOUR NOT A CASUAL...
  17. The Problem with Capital ships...

    and you seem to miss the " The multitude of fine-detailed simulations in the game allow the players the ultimate freedom to conquer space and unleash their creativity. "
  18. The Problem with Capital ships...

    but you are telling me how to play my game, i wanna push over your sandcastle, After all, it is a sandbox game!
  19. Capital Ships FAQ

    problem with the capital Military Ships this concept that you cant lose the ship is a bad idea, it favors the attackers. if they build the ship and attack and fail, they don't lose the ship, it just cant move. so make another capital ship and attack again. as the station owner, i would hate...
  20. Capital Ships FAQ

    the Military Ships attacking stations, this is not the main problem. but the game play that you have sold us on this 2 years i have been waiting and watching is of an MMO with a fully destructible and infinitely expanding universe, with a focus on building and designing spaceships and stations...
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