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  1. pavvvel

    Ship Insurance mechanic.

    Insurance may be necessary only if it will be difficult to earn money in the game. but as we see, players can walk with a dog on the street or drink beer in the park while their ship in automatic mode mines ore in the safe zone of the planetary station (I hope the developers will fix it...
  2. pavvvel

    RE: Thruster rework

    I think that it is not necessary to change the parameters of those drives that are already in the game. With the exception of the fuel consumption parameter, it needs to be adjusted: if I understand correctly, even when the drive is running at only 10%, it burns almost as much fuel as if it were...
  3. pavvvel

    Ship Insurance mechanic.

    Unequal conditions for players create a bad precedent: insurance conditions worsen for you today, and tomorrow something else will worsen for you... In addition, the idea u proposed stimulates the kind of gameplay where the player avoids dangers and other players. This does not benefit the game...
  4. pavvvel

    Ship Insurance mechanic.

    It's unfair. The conditions should always be the same for everyone. Following your logic, the more a player decorates and enlivens the game world with his active actions and interaction with other players (including in dangerous places), the more he risks, the worse the insurance conditions for...
  5. pavvvel

    Starbase's Top Issues #9: The Death of a Dream - The SSC

    Sometimes it is difficult for me to understand what is written because of the need to use a translator. Therefore, do not consider my message as a foreign body :) 1) Speaking of SSC, you don't need to look back at novices or the fact that players don't play much of the main part of the game and...
  6. pavvvel

    Ship Warp & Heat (About Starbase Development News - April 2024)

    I wrote about stations on the surface of planets. Remove resources from the safe zone of the planetary station, as well as within a radius of 5 km from the border of its safe zone. And let there be a safe zone around origin, but it is desirable to reduce it and make it more modest in terms of...
  7. pavvvel

    Ship Warp & Heat (About Starbase Development News - April 2024)

    Do you mean that you will need to stop or almost stop to charge the warp? This is very good. This is a good indicator that the player is trying to escape. But animation is also needed, of course. I really hope that the personal warp will not kill pvp: It is still unclear what will prevent the...
  8. pavvvel

    Embrace the Space Jelly: How to Inspire Beautiful Ships with Drag as a Feature

    I meant that when building large ships, it would be convenient to make not 30 conventional guns (4 units of limit per 1 barrel), but for example 10 large guns (12 units of limit per 1 barrel). This would add variability, and at some points would facilitate the design of the ship. A shot from...
  9. pavvvel

    Embrace the Space Jelly: How to Inspire Beautiful Ships with Drag as a Feature

    I use an online translator from English to Russian to read your messages. Then I use it again to write. Perhaps this prevents us from understanding each other better :) I don't know what kind of problematic beam section and fluidity you're talking about. I know that 1 engine per 1000kg of...
  10. pavvvel

    Embrace the Space Jelly: How to Inspire Beautiful Ships with Drag as a Feature

    The comparison with Mount Everest is absolutely incorrect. A mountain is a heterogeneous environment, which is affected by various forces, including gravity, which does not exist in space. THERE is absolutely no difference between a ship with 1 engine and 1000 kg of mass and a ship with 7...
  11. pavvvel

    Ship Warp & Heat (About Starbase Development News - April 2024)

    It is necessary that when charging a warp jump, there should be some kind of indication, a glow around the ship or even a semblance of a visual of the curvature of space, as well as sound. This is so that you can easily notice when another ship is charging the jump. This will greatly help in...
  12. pavvvel

    Ship Warp & Heat (About Starbase Development News - April 2024)

    It is very important that the warp of ordinary ships does not turn into a pvp evasion mechanism - it is necessary that the damaged ship cannot make a jump at all. Otherwise, there will be no chance to play a role (not just to blow up his ship before he has time to make a jump, but to try to...
  13. pavvvel

    Embrace the Space Jelly: How to Inspire Beautiful Ships with Drag as a Feature

    Good afternoon. I don't support this idea. Why should we look up to the ships from the movies, instead of striving for realism? Why use a stick instead of a carrot? The whip is a limitation that cannot even be confirmed by the physics of space.. And the carrot is the mechanics of ricochets /...
  14. pavvvel

    Starbase's Top Issues #9: The Death of a Dream - The SSC

    Delete the SSC?? How could anyone even think of such a thing..? Yes, there is no point in playing Starbase at all if there is no SSC. Or do you want to fly ships from stores to Origin? What is the meaning of the statement "without SSC, players would play with each other more"? No one prevents...
  15. pavvvel

    Weapon and Armor Changes: How ships of all sizes can be effective and players given more choice

    I will comment only on a couple of points. Ricochets when hit at an angle - yes, I would like that. It would be both beautiful and realistic. But does not agree with the fact that the laser could overcome the glass... We already have a huge problem that we have to make the most closed cabin...
  16. pavvvel

    Material Science and Custom Machinery

    Good ideas that require detailed study. It is especially important to pay attention to the protection of the game from cheaters. For example, Elite Dangerous, which is also P2P, where players constantly use cheating, trainers, since the ship is hosted by the player and the player's client, they...
  17. pavvvel

    Forums look pretty bleak

    I would like to have more information from the developers. if I was sure that they would resume work on the game soon, then I would return to the game and at least make ships in the editor. but I don't log in to the game because I'm afraid of losing even more time if I spend time on the ship...
  18. pavvvel

    Dynamic asteroid hotspots - Ymrionic Storms

    I agree. I've often seen PVE players, as if swimming in gold like Scrooge McDuck, bragging that if someone intercepted their ship they wouldn't lose anything, they said that their losses were a drop in the ocean. departing from the origin station, pve-players use the unbalanced mechanics of the...
  19. pavvvel

    On Radiation, Maps, and Sieges

    passive detectors should not be made too effective. then the player will calmly drink beer, and as soon as the radar notices an approaching object (ship) yolol will automatically send the ship to the pre-set coordinates of the base and the safe zone without any problems (such a yolol has been...
  20. pavvvel

    User ID/ ship ID scanner

    Anti-cheat is necessary. But not in the form you suggest (so that the player's PC checks all other people's ships).
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