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  1. pavvvel

    User ID/ ship ID scanner

    now there are huge problems with the fast loading of other players' ships. this can take a huge amount of time, LODs are not loaded. it is necessary to maximize the performance of the game, and not to strangle it with strange ideas about useless anti-cheat, which is carried out at the expense of...
  2. pavvvel

    User ID/ ship ID scanner

    your version is like a fairy tale... do you want player's PC to be engaged in anti-cheat..? why not then add Bitcoin production through the game? you understand that even 1 time to load 1 of your ship is already a load on the PC, and to load 10, 20 ships of other players, while checking cheats...
  3. pavvvel

    User ID/ ship ID scanner

    how do you think the p2p client will check someone else's ship? this is very expensive for both the PC and the network component. how often will the check be carried out? every 10 seconds to load and check someone else's ship? and if there are 10 such ships nearby...? or 20?
  4. pavvvel

    User ID/ ship ID scanner

    Then what about cheaters? When I was playing, I had a bug: the ship was restoring all the ammunition, all the battery energy and fuel reserves in the rods. This happened at intervals of about 10 seconds. I tried adding/changing parts of the ship, repairing it in the garage, uh, nothing helped. I...
  5. pavvvel

    User ID/ ship ID scanner

    It is necessary to get rid of p2p altogether and transfer the load to the game server. This will eliminate the possibility of cheating. An example of bad p2p is Elite Dangerous where people play in private mode with cheats and no one can catch them. They play with cheats and in open mode, it's...
  6. pavvvel

    On Radiation, Maps, and Sieges

    They wrote here about sensors, including passive ones. In no case should players be allowed to simply make a siren on yolol and drink beer without looking around, being completely protected with passive sensors.
  7. pavvvel

    Reimagining Stations and Research

    the cost of a warp gate is not the deciding factor. many players don't need these resources at all. in general, this is not an argument. but here is a weighty argument: it is necessary that players are always at risk. this is necessary for adequate gameplay in multiplayer. but personal warp...
  8. pavvvel

    Reimagining Stations and Research

    If I understood correctly, then one of the proposed ideas is a warp gate at the stations. This is unacceptable. If each player can build a warp gate, then you will never be able to attack him. He will build gates at all his stations and will move wherever he wants, without the risk of being...
  9. pavvvel

    Allow ships to auto-transport over long distances.

    can. 1) the transported ship should not teleport, but fly on its own. this is necessary so that the players have the opportunity to intercept such a ship (to blow up, kidnap or just draw nasty things on the ship). 1.1) the FB server should host the ship 1.2) this ship should not "disappear"...
  10. pavvvel

    Don't disallow storing ore in ships

    if the crates won't store ore, how do you loot ships..? how do you take resources from a miner player who has been killed? It is necessary for resources to be stored in cargo crates so that players can loot other players.
  11. pavvvel

    Mouse Control - just one request

    it is sad that mouse control has not been done yet
  12. pavvvel

    Endos that log out under fire should insta-die

    there should be a ban for exiting the game during the battle. or for endo to always stay in the game, even if the player has closed the game. this is necessary because exiting the game during combat breaks the gameplay. another thing that breaks it is the 3-person view. the player can be behind...
  13. pavvvel

    Allow ships to auto-transport over long distances.

    In Elite Dangerous the ship simply teleports. But for Starbase this does not work. It will be PVP abus and resource abus (you'll be able to create a "ship" that you simply take apart into resources with the tool after teleportation). This should NOT be allowed to appear in Starbase.
  14. pavvvel

    Where would you place Kingdom and Empire HQ?

    two factions are not enough, more is needed.
  15. pavvvel

    Designer Sugestion, and others

    about the 10x10 box. I think deve can make a box constructor inside the ship editor so players can create beautiful cargo compartments from different parts. getting rid of square boxes - what could be better?
  16. pavvvel

    Beacons/Waypoints

    It should be something difficult, not "passive sensors + 20 liters of beer". Players who are better able to design ships should have an advantage
  17. pavvvel

    Beacons/Waypoints

    Then the game needs the mechanics of tracking other people's beacons. Scan space and get data on the exact location of the beacon, the name of its owner, the date of installation and the end date of work. All Tracked beacons should be visible to the player who tracked them. This will allow to...
  18. pavvvel

    Make pvp a choice, like decent games do.

    Stop polluting the forum. What right do you have to insult someone else's gameplay? It's not like I'm insulting miners. You are being toxic. Very toxic. I think your post is the most toxic I've seen here. What you're doing now is insulting gamers. Gunk is a noble pursuit. Gunk helps people...
  19. pavvvel

    The blueprint system is killing this game

    I don't understand what they're trying to prove here. if you think that the game world is becoming empty because the players are sitting in the editor - improve the game, but do not touch the editor. the opinion that by cropping the editor you will get more people in the game is wrong: you will...
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