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  1. pavvvel

    Sensors

    I don't see the point of what you wrote. I suggest you sum it up. 1. the sensors should not work in passive mode (like radar in other games). the player need to actively use the "sensor search" himself, perhaps by adjusting the levers that are tuned to different frequencies/directions, like if...
  2. pavvvel

    Sensors

    ))))))))))) I use an online translator.
  3. pavvvel

    Sensors

    By doing so, you immediately destroy small fighters as combat ships for finding and hunt for large ships. because the Amphitrite beams can house an entire stadium of sensors and sensors, while a small fighter can only have a few sensors.
  4. pavvvel

    Sensors

    a miner can be made armoured, armed, fast and reliable. no one is stopping you from doing that. but when a player makes a defenceless miner, it's his fault.
  5. pavvvel

    Sensors

    In your first post you wrote "ship detector". you didn't describe that it's about doing it with your own hands, not passively. ...it looked like a description of a passive radar. structurally, a miner can install more sensors than a fighter. and it wouldn't be fair to player hunters. that's why...
  6. pavvvel

    I'm taking a new part for the station.

    And how do you propose to implement the ability to intercept and destroy such ships at warp? Giving players the option to evade is not a good idea for MMOs.
  7. pavvvel

    Sensors

    Are you suggesting that we rewrite the game entirely to turn it into the now completely dead "Elite Dangerous?" Everything you suggest is an oversimplification of the game. The fewer the mechanics, the less detrimental their use (abusing). For example, right now there are 2 mechanics that...
  8. pavvvel

    How to make the game more real-world friendly

    press a button and the ship disappears? Noooo, we definitely don't need that. Such mechanics kill the game.
  9. pavvvel

    star base's in StarBase

    BlackAndWhiteBird, add to your post the information that even the base station start-block itself must be changed. Right now the station base setting is abusive to quickly and easily create a safe zone anywhere in the galaxy.
  10. pavvvel

    How to make the game more real-world friendly

    the sooner you realize that no one cares about your tons of text about nothing, the better. No one is interested in your stories about games. If you had at least a little understanding of what's better for MMOs and what's worse, you wouldn't be suggesting these timers. Such mechanics are...
  11. pavvvel

    How to make the game more real-world friendly

    Where is the logic? Where is the least bit of logic? Another forum troll?
  12. pavvvel

    A comprehensive solution to the problem of activity in the game.

    Wow... I've never seen so much useless text before. 20 minutes of wasted time. And who told you that killing a player is a bad thing? And why should a player be punished for killing another player? Why should I waste my personal time being in a game prison because some unnecessary programmer...
  13. pavvvel

    Warp Drives. The game needs them. (Fast Travel)

    There is, but you could say there isn't. There are several problems: 1) Almost all lever settings do not apply to mouse control, they just do not work 2) Huge ugly frame on the screen 3) Huge dead zone in the middle of the screen 4) Mouse cursor on screen... 5) Having to return the cursor to...
  14. pavvvel

    How to make the game more real-world friendly

    This removes the need for the player to think about where to leave the ship. It will deprive other players of a huge layer of gameplay for finding ships. No, no, and no. Yes, such mechanics will be 200% abusive and kill the gameplay.
  15. pavvvel

    Code of Conduct. Is it works at Elysium side?

    Players who block warp gates do not violate any of the rules. Just like killing a player - there is nothing wrong with that and it does not violate the rules. Players who ram players in the safe zone, causing damage, are using an exploit and must be punished. No one is stopping you from...
  16. pavvvel

    Rogue Drones or, Adding More Game-Driven Content

    I understand that you're not hinting at a specific change in PvP mechanics, but I read your text in full... There's good stuff in it, but one point I have to make: The player should not care what the "other player" wants. If the "other player" doesn't want to get blown up, then he should make...
  17. pavvvel

    Warp Drives. The game needs them. (Fast Travel)

    ..of ship control I agree with you 450%. It's impossible to enjoy flying a ship without controlling it with a mouse (or joystick). At the same time here are two forum trolls trying to distract the developers with mechanics that will kill the game at the alpha stage.
  18. pavvvel

    Warp Drives. The game needs them. (Fast Travel)

    You know exactly why I wrote that. But you pretend you don't know and clutter up the thread, over and over again. I only wrote it as an example that there is more important work to be done. So that you don't distract the developers with your ideas on how to kill the game and evade other players...
  19. pavvvel

    How to make the game more real-world friendly

    I totally agree with you. But it has already been explained to these two individuals many times. They pretend not to understand and try time and time again to promote their idea. This is called forum trolling and disrespect for other forum members and the administration. In fact, they are only...
  20. pavvvel

    How to make the game more real-world friendly

    anton_stezhkin I can see that trying to explain it to you is a waste of time. You're littering the forum and trolling, begging for mechanics that are destructive to MMOs. make sure they don't steal from you and destroy you. others can. but you can't? If you remove the ability to loot AFK...
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