Search results

  1. pavvvel

    PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    I didn't see anything constructive in your post
  2. pavvvel

    PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    You will have active sensors. you will be able to find players. Yes. The best content, the best roleplay, and the best pvp is the one that is not planned (at least by one of the players). This kind of PvP enriches the gameplay as a whole. because players need to think about what they are doing...
  3. pavvvel

    PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    I got the thread wrong, my main message is in the "hardpoints" thread https://forum.starbasegame.com/threads/hardpoints.3013 only video can prove it. so, prove it. I meant to say that it is possible to board when the ship is standing still. You are suggesting to take away the possibility of...
  4. pavvvel

    Hardpoints

    I ask the moderators to move my post (#5) to the "passive sensors" thread
  5. pavvvel

    Hardpoints

    Chaos rifle, show a video about how you fought one against three, or it's a lie. You're all trying to add another pvp avoidance feature to the game. With passive 360°, players will mine ore only around their endless cheap stations and fleet carriers. At the same time, they will not need to...
  6. pavvvel

    PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    Who exactly piloted which ship? How can you find out the pilot's nickname if you can't identify the ship....? Even if you forget about combat logging, passive sensors will completely kill the gameplay. Instead of taking a friend with them who will monitor the radar, people will simply write...
  7. pavvvel

    PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    Passive Whether it would be difficult to set up is totally irrelevant. The very fact that the player won't have to do anything to find out if someone is around is already an imbalance. I'm sure players will find 1000s of exploits to break this and combat logging. Add to this the lack of player...
  8. pavvvel

    PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    So you're saying that I have to completely rebuild the ship just so that I won't be seen by passive sensors that can be added in five minutes.....? ...I agree that it is possible to rebuild the ship to hide from ACTIVE sensors (when the player controls them himself). I meant that the players...
  9. pavvvel

    Starbase Progress Notes: Week 10 (2022)

    Мouse controls of ship... :(
  10. pavvvel

    PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    Excluded... This is another idea to evade PVP. "full 360-degree vision" Will allow players to never turn around, not to watch their backs, not to follow anything at all. Hidden attacks will become impossible. Silent movement for the purpose of boarding will become impossible. The ship's disguise...
  11. pavvvel

    Ideas for rewarding smart ship design

    How to make the fuel chamber break earlier than the fuel rod? Please give examples
  12. pavvvel

    Bridging the gap

    I read this post. Again, I see the same thing: to come up with something in a beautiful wrapper, and in fact, to hide in this idea the main idea of how to avoid meeting other players... I want you to understand that all such mechanics work against MMO: if PVP can be evaded with the help of a...
  13. pavvvel

    PTU Update 4.3.2022 (PTU Build 812)

    No mouse control fix too....
  14. pavvvel

    "The game world itself is too big, too empty and too boring", and other stories about how sieges and capitals themselves ain't the saving grace.

    This is a very very bad idea and I wrote about it. Because it will be impossible to intercept such ships. This will only be a way to evade pvp. Pvp is the main content of the MMO. If you offer something, it should not break the pvp. If you propose to do a "cruise" With high speed, then suggest...
  15. pavvvel

    Hardpoints

    I suggest adding different types of hardpoints to the game. Now we are forced to connect devices with low energy consumption to the same hardpoints as engines that consume a lot. For example, a receiver, radiator, rangefinder.. As a result, the size of the ship increases due to these squares...
  16. pavvvel

    Starbase Progress Notes: Week 8 (2022)

    I don't think many of these things are more important than controlling the ship with a mouse......
  17. pavvvel

    Mouse Control - just one request

    In Elite Dangerous players can control the ship perfectly with the mouse, and with the flight assistant disabled. in Star Citizen too. Mouse control is necessary! and urgently. Many people don't want to play SB because there is no mouse control. Many, like me, only play mining and ship editor...
  18. pavvvel

    Mouse Control - just one request

    Lots of content coming soon - when the fleet carriers are added. But I'll have to skip that...sad. Like many of my friends who are waiting for mouse control to be added to the game. I ask the developers to pay attention to this. I want to play but can't because there is no mouse control. And...
  19. pavvvel

    Starbase Progress Notes: Week 4 (2022)

    Mouse Controls ! ! ! ! ! =(
Top