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  1. MyrddinE

    Update 19.11.2020 (Alpha 294)

    Can anyone figure out what the 'Resource Grid Utility Box' is for in the Interior Designer?
  2. MyrddinE

    YOLOL looks fantastic.

    We will not get 'similar functionality'. YOLOL is worse than C#, hands down. What you can do in YOLOL is far more limited. However, it's a lot easier to use because it's integrated with the world better, so there's that.
  3. MyrddinE

    To all engineers: What will YOU try to achieve in StarBase?

    Be aware that you probably won't be able to, unless you dramatically scale them down. The voxel limits are unlikely to ever be high enough for ships of that size. Right now our ships are limited in size severely. A large ship is about 20m long. We can't re-create any ship in this entire image...
  4. MyrddinE

    Economy what we have vs the one we could.

    I suspect that NPC vendoring of ore is 100% temporary, and agree it's better if it's gone. It's only needed in this short time where we have too small an economy to sustain normal buying and selling. I'm actually very sad that the AH was not implemented out-of-the-gate with both buy and sell...
  5. MyrddinE

    Notification About Next Patch: Gravity, Change to Flying, and Tutorial

    I hope this nerf to space jelly also nerfs acceleration; combat needs a slow-down, at least with the current lack of mouse-assisted aim or flight.
  6. MyrddinE

    Economy what we have vs the one we could.

    I guess I don't understand your point. The devs started out selling things cheaper, and now they're changing the balance because they think that was too inexpensive. That's not inflation, or economy... that's just flat-out alterations of the world as the devs decide how it should work...
  7. MyrddinE

    Economy what we have vs the one we could.

    That's true, I hadn't noticed that. It's optional though (precision). We could just choose a viable default, like 3 or 4 digits, and always use that if multiple parameters are not supported.
  8. MyrddinE

    Economy what we have vs the one we could.

    When you have an 'economy' that's controlled by random people erratically posting ore to an AH, that's not an 'economy' yet. We'll need a higher population to really tell how inflation will work. In addition, setting fixed ore prices won't stop inflation at all; we already have price floors on...
  9. MyrddinE

    Three Bugs with YOLOL and the Camera Zoom option

    A) Depending on the camera zoom track (based on your angle and position) it can be hard to enter editing mode. B) When in normal mode (mouse turn moves the endo), the zoomed chip screen is unusable, but confusingly your Endo is turning and you blip to a confusing orientation when leaving the...
  10. MyrddinE

    Advance Notice for "Land Rush" Patches

    Think about the game you're in... at any time someone can fly up and shoot your extremely expensive ship full of holes. Even if they don't destroy you or capture you, the amount of time and effort needed to repair even a few seconds of gunfire from an enemy is immense (relative to similar...
  11. MyrddinE

    Weird Bug with Turret Parts

    I made a video... it's bad, and boring, and murky. Sorry. But it demonstrates the issue I'm having with placing turrets (in game, not SSC) that I can't figure out. The TL;DW of it is when you grab a turret part, the cradle or the frame (whichever you touch first) works but the other part becomes...
  12. MyrddinE

    Advance Notice for "Land Rush" Patches

    Note I didn't say inactive squatters... I said low value. I would prefer that rich, active companies with deep pockets can outbid smaller outfits for choice lots. Note that this only applies to NPC lots... the developer-limited areas in the noobie zone. If we have 100,000 players competing for...
  13. MyrddinE

    Advance Notice for "Land Rush" Patches

    I agree that it could be very disruptive. What if rents were monthly (or every 4 weeks) rather than weekly? Then the lead time to match a bid would be far larger, making disruptions rarer. They would still occur, just less often. And the disruption would primarily be in high-value territory, not...
  14. MyrddinE

    YOLOL looks fantastic.

    Absolutely. A chip has a field on it that's the delay (how many ticks should it wait between executing each line). 0 is the default, so no delay, so the chip executes 5 lines per second. But bump that to 1 and the chip executes only 2.5 lines per second; up to 4 and it's only executing one line...
  15. MyrddinE

    To all engineers: What will YOU try to achieve in StarBase?

    I want to create a station building swarm... A bunch of separate small drones that take orders from a mothership. They use a local version of ISAN and build tool sequences programmed in by YOLOL so that I can fly up, choose a station part, choose a position... and wait for my beauties to finish...
  16. MyrddinE

    Create an economy oriented, unsafe POI

    The long term goal is that these points of interest will be player-owned stations. I believe the hope in that player territory will naturally create paths of travel, though I'm not sure anyone (even the devs) are certain of the details. NPC stations were not, that I was aware of, expected to...
  17. MyrddinE

    Advance Notice for "Land Rush" Patches

    The problem with what you describe is that it's like rent control in the real-world; housing scarcity gives early arrivers a huge advantage that never goes away as long as they keep playing. They always have that choice lot, at the default rent, forever. Why would I accept your bid on my lot if...
  18. MyrddinE

    Advance Notice for "Land Rush" Patches

    Here is a suggested mechanic for lots that might help (though pre-announcing is still smart): Secret Auctions and Depreciating Lot Value First, make it so that lot costs drop by 10% per week. So if nobody contests your ownership of the lot, its price slowly drops. Anyone can put a bid in on a...
  19. MyrddinE

    Create an economy oriented, unsafe POI

    In order to get an earlier idea of the prevalence of PvP and its effects upon the economy (which I've made some dire predictions about) I think it would be smart for FB to create an economy oriented POI out in the belt with a tiny (1km to 4km radius) safe zone around it. A small starbase with an...
  20. MyrddinE

    About EA readiness

    The primary reason PvP is rare is because population is low; you never encounter people outside the safe zones. Also there are no bases, gates, or other points of interest outside safe zones that cause players to congregate organically. Once more players are in the game and these POI exist...
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