You're probably a better pilot than I am, but I've wrecked three ships already to collisions. "Wrecked" isn't the same as "totaled". Two could still fly, but were damaged so much I couldn't repair them successfully by hand so sold them off. The other had to be towed.
As for limitations, the...
I wrote about a bunch of negatives related to game systems, so I also wanted to touch upon some of the positive aspects of the existing systems. There are many ways in which the unique aspects of Starbase create heretofore unexplored types of gameplay...
This is partly true. We don't know that problems will exist because the shape of the final game has yet to be determined; there are mechanics that will be tweaked, adjustments made, systems reverted. But all this takes time, and worse it takes money. If a lot of effort is invested into a system...
The first obvious influence is that ships are fragile and hard to repair. There is no other space game where you spend hours recovering from the equivalent of a fender-bender. To be frank, I'm not aware of any game where a small collision can wreck critical systems. This is fascinating on one...
I want to preface this by stating that I love Starbase and am greatly enjoying my time in it so far. I've discussed these ideas in Discord, and have sometimes been accused of hating the game, or 'wishing it was a different type of game', and this is not true for the most part. What I am is...
I'm pretty late to the party, but here are my wishes (some are permutations of stuff already requested above, and many I already suggested via the survey a week or two ago):
More snap points on objects. In particular, I think objects would benefit from two sets of snap points; primary and...
I just learned that I'm missing a bunch of forums when I was linked to a forum thread I don't have access to. I was accepted to the closed alpha; can someone apply the 'closed alpha' flag to my account?
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