Search results

  1. Sieges and their effect to PvP

    Warzones limiting the effectiveness of CCAP abuse doesn't really help enough. Warzones only exist in relation to periodic station sieges. When a siege is not active OR, and this is the more important part, the fight is happening over an area that doesn't even have the ability to be sieged (and...
  2. Sieges and their effect to PvP

    Do they need a CCAP to base out of to harass my front lawn? No. They could also come from another nearby station. But, if they instead used a CCAP with it's current planned mechanics as I understand them: They can conduct reconnaissance in complete safety at their chosen spot (even if you can...
  3. Should SB devs wipe economy prior to 1.0?

    Adding "3 zeros to everything" and in an attempt to make "everything people have accumulated not matter anymore" would essentially be like wiping their credits away anyway due to massive reduction in buying power per credit this would cause. Why not just take the simple route and directly...
  4. Should SB devs wipe economy prior to 1.0?

    Where is your objective data for this? You don't get to prophesize doomsday without addressing specific points of everything already discussed. Why? If we're just talking anecdotally and out our ass, if all my considerable credits gets wiped, I'd be more than happy and continue playing with...
  5. Should SB devs wipe economy prior to 1.0?

    100% safe mining of chard pinned up by a never-ending static price at the ore tower with no sink and no risk over the course of months is going to present a hellish competition for new people when the economy fundamentally and significantly changes in the future. We're not talking they're just...
  6. Should SB devs wipe economy prior to 1.0?

    FB themselves have said that the game, and thus the economy, isn't functioning until they get some pretty big features in and they don't want to put in stopgaps to fix that in the short term. That's fair. However, in the meantime, people are making incredible amounts of money due to the most...
  7. PvP Server

    100% hate this idea. Why not just provide reasonable risk/reward for resources and let people choose their preferred level of risk in the same server? PvE server will turn into a boring ship demo game with the market inflated beyond your wildest imagination. Why not just have reduced safe zone...
  8. Sieges and their effect to PvP

    This assumes the fight over an area is happening inside the belt to begin with. That's a big assumption. However, if that assumption is true and this battle *is* being fought somewhere in the belt, you're making some more assumptions about the proposed 30 CCAPs not being able to participate...
  9. Sieges and their effect to PvP

    Disagree with "shoving", but yes, strongly incentivizing playing the game outside of a safe zone makes it more ideal. If people don't want to come out and risk their stuff, cool, I'll take it myself. If they want to come out and risk their stuff, that's cool, we can fight over it and it'll be...
  10. PVE is already failing...

    I agree 99.9%. I do think that it's a shame that since Origin SZ mining is the most profitable, it's a multiplicative bad thing for the game. We have all the vets in their crazy-efficient 600 crate miners with 20 lasers stripmining when they should be incentivized to be further out and...
  11. Are we getting any toold to finding other players?

    It's griefing simply because they didn't take your stuff? What kind of mental gymnastics... Did you elect to leave the safezone and accept the risk of pvp by checking the box in your settings? Did you consider they may have just deemed your cargo as garbage after they looked through it and...
  12. Sieges and their effect to PvP

    I understand that this post is primarily about station siege and it's relation to the complaints about no motivation for pvp, but please indulge a slight detour. I think the point @Rhade was trying to make here was that with the proliferation of safe zones and with the limited info the public...
  13. PVE is already failing...

    While I feel some of your math is hand-wavy, you yourself have acknowledged that, but I agree with the overall message here. I also don't agree with profit not trending down the further you get out from Origin the way the game is today. Profit/hour for anything other than Origin safezone mining...
  14. Anyone think large scale warfare will happen in star base?

    These hands rated E for everyone, champ.
  15. PVE is already failing...

    The point you're replying to stated that there wasn't any compelling incentives to leave the safe zone. The fact is stripming the safe zone is orders of magnitude more profitable than any rare ore further out in the belt of any variety. That doesn't even include the risk involved in being in the...
  16. Anyone think large scale warfare will happen in star base?

    I saw that, and hazards. Just like radiation detection, they are on the roadmap, but I haven't seen that any of those things are actively being worked on. Feel free to correct me if I'm wrong. To restate though, to me it makes sense if you have those *important* areas like you say before you...
  17. Anyone think large scale warfare will happen in star base?

    People keep on saying this. "Once X or Y happens, people will stop grinding and have theatrical battles over territory!" No, they won't. There is literally no reason to fight over one 25km^3 patch of space over another 25km^3 patch of space. Resources, the thing humans have fought over from the...
  18. PVE is already failing...

    Really well said. +1. I also have a strange satisfaction when I'm on the losing end of a pvp encounter. I think I'm glad I'm seeing pvp happen, regardless of the outcome, and I look to it as a lesson and motivation to do better next time. Without that danger, everything seems a lot more...
  19. Starbase Progress Notes: Week 33 - Capital Ship insight (2021)

    It is not FB's role to provide content to spoon feed us content at this stage (or any other stage) in development, I agree. It is my opinion, however, that it *is* FB's responsibility to, at some point, implement simple systems that funnel players together and encourage organic player...
  20. Starbase Progress Notes: Week 33 - Capital Ship insight (2021)

    Thanks for taking the time out to give us some information, @LauriFB. I do appreciate that things change over time and you guys will work to get it right. I think I speak for everyone when I say we're all impressed with both the ambition and progress of the game so far. For what it's worth, to...
Top