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  1. Starbase Progress Notes: Week 33 - Capital Ship insight (2021)

    Ironic, I've made several points that you have conveniently sidestepped or spun yourself. I've also made plenty of concessions and acknowledged my own biases. This makes zero sense. Every argument or point I've made is based in fact. I've pointed to potential issues specifically with CCAP...
  2. Starbase Progress Notes: Week 33 - Capital Ship insight (2021)

    Given a rich enough company, it's feasible they could create a network of modestly sized stations with docks that allows the abuse of this mechanic. You cannot make capital ship docks expensive enough for these companies to prevent this without making docks prohibitively expensive for the other...
  3. Starbase Progress Notes: Week 33 - Capital Ship insight (2021)

    Here you are incorrectly assuming that all meaningful pvp will be done in a "warzone". Plenty of it will happen organically around POIs, more "minor" stations without a siege currently occurring, or large skirmishes between rivals in random spots. No, the CCAP will minimize the risk of its...
  4. Starbase Progress Notes: Week 33 - Capital Ship insight (2021)

    Same, but I know it's important to FB to allow people who want 100% safety a mechanism with which to explore. I'm worried that "exploration" is a loaded word at this point. I know they won't scrap the idea, but I hope civilian capital ships are just that -- civilian, and cannot directly or...
  5. Starbase Progress Notes: Week 33 - Capital Ship insight (2021)

    Everything I've read states that people have the option to leave a station with their capital ship during the window between siege declaration and siege start. There is a timer between those two points.
  6. Starbase Progress Notes: Week 33 - Capital Ship insight (2021)

    Have you even watched the info on station siege mechanics? There is literally a warning and a timer until your safe zone comes down and your station becomes vulnerable. Literally right here: Where are you getting your information? One of us has a bad source and it's hampering constructive...
  7. Starbase Progress Notes: Week 33 - Capital Ship insight (2021)

    Your CCAP cannot be sieged. If you are referring to sieging a station that *happens* to have a CCAP in the dock and that CCAP owner negligently and foolishly *chooses* to not remove it from the dock before the siege, then, sure, I suppose that's possible. If you think the "no blind warping"...
  8. Starbase Progress Notes: Week 33 - Capital Ship insight (2021)

    I'm more or less the same. I'm not going to resort to waving my fists in the air or smash my keyboard or quit if I don't get my way and I honestly I'm impressed with the ambition and progress FB has made. I'm hyped about the game and I really want it to succeed. That said, given the facts and...
  9. What seperates Star Base from other PVE games?

    And it shouldn't have "PvE content" in the classic sense like the NPCs and NPC missions you want. It should provide tools for player-driven content. This is a sandbox MMO.
  10. What seperates Star Base from other PVE games?

    Starbase is a fairly ambitious game barely a month into EA (Early Access). Give me another "PvE" sandbox-style game you're comparing it to and I can tell you the differences, but really I'd say in almost every example the difference is both the infancy and ambition of Starbase. Now, I do share...
  11. PVE is already failing...

    Sure, if alloys are valuable to a large percentage of the playerbase and there is roughly the same amount being removed from the economy than being created and they are only attainable in concentrated areas, then I'd say that's a fantastic step towards encouraging players to interact. That...
  12. Starbase Progress Notes: Week 33 - Capital Ship insight (2021)

    This is entirely your opinion. It is your opinion that PvP is not the goal in the bigger picture over some other singular arbitrary thing. It is your opinion that is only intended to be a "closing mechanic" in any given game loop. That is something that is yet to be seen in Starbase. It is also...
  13. Starbase Progress Notes: Week 33 - Capital Ship insight (2021)

    I didn't take offense to anything. I just see you constantly replying to concerns that I find legitimate about PvP that is 99% of the time condescending and not constructive. Not going to talk about that anymore here since you're now on your best behavior and I'd rather keep it that way as to...
  14. Starbase Progress Notes: Week 33 - Capital Ship insight (2021)

    Would not a large station with "valuable docks" be a target regardless if you allowed capital ships to return there or not? Capital ships will have to be built by some station with docks somewhere anyway, correct? If cap ships were allowed to warp to any docks large enough, would this not...
  15. Confused about Capital Ships and the belt

    That all may be true, but extreme price can be overcome by a large number of nolifers on the internet suprisingly quick. If MCAPS can be used for mining in any way within the belt and cannot be sieged or attacked, that itself is a huge issue to the whole idea of risk/reward. CCAPS sitting just...
  16. Civilian capital ships can now enter belts?

    Ah okay, that's concerning then. That's the only real drawback of a CCAP from what I understand is that it can't enter the belt at all. Not sure, hoping Kenetor was confused.
  17. PVE is already failing...

    I'll agree to most of that. One of the primary issues right now is that the need to protect or control resources is non existent: Safe zone mining is more profitable $/hour than any other kind of mining Safe zone mining can be done in complete safety The "rare ores" (Kutonium, Ymirium, etc.)...
  18. Civilian capital ships can now enter belts?

    Everything I've seen has said CCAPs cannot enter the belt. The mechanism in which you gather warp jump coordinates comes from another device (let's call it a nav device since I don't remember the exact name) that you would typically bolt onto a smaller ship and fly to a desired area first, grab...
  19. PVE is already failing...

    It's from a different game, but you reminded me of it: "The Chad is the guy that goes in for the kill. He goes big, or he dies tryin'. Just the thought... the thought of a firefight happening that he's not involved in, just, just pisses him off. He's gotta be a part of it." But yes, I 100%...
  20. PVE is already failing...

    Sandboxes are typically about player-driven content first and foremost. Sorry it's not 100% on your terms. If you don't want to pvp, you can hire people I'm sure to go with you. You say wealth is meaningless. How would NPCs and their plastic contrived "missions" fix that? Also, you say pvp is...
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