Oh. You need to bolt them together. On the screen where you clicked "select product", you need to get a bolt tool and a bunch of bolt ammo. You then bolt all of them together, and they count as one object.
I'd say that the starter jobs should serve as a grounded version of what you might experience out there. I'd personally prefer if players had a sort of area with respawning asteroids somewhere near the station. Give them a free loaner tugger and make em fly! They get to have fun in a ship, they...
Alright, time to answer. And yes, I said that I'm waiting to not seem suspicious. I'm messing with you guys :)
The game has enormous potential, feels like a lot of fun and tons of opportunities for expanding the game world. Definitely needs more content, but hey, we're playing what is...
Great write up! Very good point, didn't even think about the fact that finding your friends will be a huge nightmare.
I think I'm going to take the side of having a universal XYZ coordinate system across the universe. As much as navigating might be easier now, I think that not being able to...
Each autocannon clip eats 500 of cannon's local energy. The ratio from ship energy into local energy is 3:1, meaning a clip of an AC takes 1500 ship energy. Each battery stores 10000. You'll drain them fast, and batteries aren't as small as you'd think; They're about half the size of one reactor...
Okay, sure! Batteries then. Half a cubic meter of space, 10000 energy stored. What's that round up to? uhh... like 8 seconds of firing per batter per cannon? I guess that's enough for you if you don't wanna fire them for too long.
Oh and the argument "You don't have to fire them at the same...
Each autocannon will eat 1500 energy per second when local power is drained, which happens after like 5 seconds of firing. That means to continue firing, you'd need 1.5 generator cores per each continuously firing weapon. That means if you think that 28 autocannons will end up being fighter...
Yep! Or a link to an imgur album. It'd be very cool if you made an album in imgur with a pic and a short description of every ship shop ship, what it can do, and why you should buy a hauler instead their advantages/disadvantages.
I think we should stop arguing about the physics of the damn flamethrower and ask ourselves if they would fit as a mechanic on ships, no matter if fire burns in space or not.
it's called scifi magic, yall.
I see your point, and I agree; however ships are quite tricky to control and are very expensive compared to what you earn at the beginning of your adventures, so I think that at the very least inside of safe zones, a coordinate system should be in place; Outside of safe zones I'll be fine if...
You can make a ship come to a halt if you grab it with enough cargo lock beams. Although you do need enough energy production per second in order to maintain the heavier ships in lock.
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