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  1. Jetthetank

    Notification about Patch Impact

    Sounds great! Looks like this will be a change for the better as far as frames go.
  2. Jetthetank

    Update 2.9.2020 (Build 236)

    Gonna hop in and check it out!!! Started on a new ship Idea last night :)
  3. Jetthetank

    Starbase Progress Notes: Week 19 (2020)

    Lookin' good fam!
  4. Jetthetank

    Starbase Progress Notes: Week 1 & 2

    Good stuff!
  5. Jetthetank

    Starbase Progress Notes: Week 51 (& 52)

    Merry Chrysler!
  6. Jetthetank

    Station Siege Mechanics

    Like refinery outposts, fuel depots, trade stations...
  7. Jetthetank

    Station Siege Mechanics

    That would be where station policing would come in. I don't think anyone would be too keen on running into your station up against a bunch of invulnerable armaments. also would make it so if you have undocked ships you would still need to do some reconnaissance.
  8. Jetthetank

    Station Siege Mechanics

    The spaces, or Tiles as I referred them as aforementioned would be in essence a shielded area. the 3D space in the ship construction lots. not a physical barrier. but a cease fire zone that would deactivate all hostile weaponry and I guess might have a plasma shield otherwise an enclosed hangar.
  9. Jetthetank

    Station Siege Mechanics

    I am talking about a similar mechanic to Empyrion's new shield system. Have the station's central generator core which generates a materially connected physics shield on all connected surfaces. So meaning that any ships that have the proper transponders, when they dock to the station...
  10. Jetthetank

    Station Siege Mechanics

    This way a "Safe Zone" is more defined by the individual players presence while keeping offline raiding or raiding outside of the tokened time limited. This way if players want to take the risk and buggy around an enemy station they are free to do so, but will run the risk of getting shot by...
  11. Jetthetank

    Station Siege Mechanics

    Personally I think a big shield would be one of the most immersion breaking parts of the game and limit player interactions. Why not have the airspace free reign around the station, but have the station invulnerable unless Tokened/ inhibited by war declaration. That way the space could be...
  12. Jetthetank

    Station Siege Mechanics

    I too, like most of your Ideas here Recatek. They are some tried and true methods of base defense/onslought. I play Gloria Victis, and it has a similar mechanic for assaulting castles by way of "Tokening" a certain guild castle if you want to attack it. As I remember, they have a 12hr(?) window...
  13. Jetthetank

    Starbase Progress Notes: Week 43

    Hmm...Cool Stuff! Looking forward to testing all this stuff out!
  14. Jetthetank

    Starbase Progress Notes: Week 41

    Looking good! As usual. Keep up the good work!!! An idea for a video would be how the crafting works...possibly for items, processing, ships. Unless at this point they are all just "purchased" spawned in.
  15. Jetthetank

    Planetary (moon) landings

    This thread is for discussing the reality and feasibility of landing on gravity bound objects. There have been rumours and suggestions revolving around the possibility of a "Major Event" later on in EA or full launch such as the addition of a moon that would require an expedition to reach. I...
  16. Jetthetank

    How should respawning work in Starbase?

    This also might be feasible from a "logic standpoint" in regards to downloading your "universal" consiousness into existing endos. for a piece of immersion...
  17. Jetthetank

    How should respawning work in Starbase?

    Idea: What if, for a respawn mechanic, you had to have actual physical endos to download into. - this means, you would have to purchase them from a station or build them (which could take time to craft) - also, they would physically take up the space to store on your ship. - they would still be...
  18. Jetthetank

    Starbase - 15 Minutes of Uncut Combat discussion thread

    Great video! Just concerned about the ship hitching back and forth when leaving the station to head to the battle. also, sometimes when seeing another ship fire, its guns fired and flashed prior to the ship actually arriving to that position. its like there was gun flashes, and then the ship...
  19. Jetthetank

    Will one efficient design suppress all creativity?

    A discernable weakness like that is what will spur creativity and the need to come up with interesting solutions.
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