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  1. Jetthetank

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    I dont see where you are drawing your argument over whether it is "faster and without barriers" versus "trial and error" ??? Your comparing one existing mechanic "sandbox mode" to a mechanic you are concocting as inferior, clunky, slower, and non-intuitive. What makes you remotely believe that...
  2. Jetthetank

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    Reiterating on what I said earlier I see two possible scenarios that people are concerned with, one with a seperate sandbox mode, and one without a sandbox mode and having an integrated shipbuilder. Possible plus'es and negatives: With singleplayer (maybe MP?) sandbox mode: - Ease of...
  3. Jetthetank

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    That is a good point, this being a single thread about one aspect started giving me tunnel vision about what this game is. :) In response to vexus' post, that is.
  4. Jetthetank

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    That is a good point, but is this game meant to be played offline? can you actually boot into the sandbox offline? Probably, but idk
  5. Jetthetank

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    I believe you are taking what I said out of context and saying it is out of context. I feel like there are good points to both sides here, I personally enjoy an open sandbox to create a ship in. but I feel like it could be better.
  6. Jetthetank

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    I am talking about the abuntance of players that cheat, exploit, circumvent the content, and troll everyone counter to the games intention. those are not real gamers in my opinion.
  7. Jetthetank

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    Something I just thought about, if there is a sandbox mode, then, that either forces all the players to leave the MMO to design their ships in the Sandbox, or, there would be a way to build your ship in the game more painfully than in the sandbox, making you want to leave the MMO to build your...
  8. Jetthetank

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    An argument around "players will find ways around it" shouldnt be considered in development in a sense of leaving those features out because of it, because the real gamers that actually want to play the content are the ones that will get hurt, people who are going to circumvent things are going...
  9. Jetthetank

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    I posted this thread so that people could suggest ideas one way or another about this topic, if you dont think there are any valid reasons in these 124 messages for getting rid of a sandbox mode, please give your ideas/reasoning behind why it should be kept.
  10. Jetthetank

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    I would be inclined to say MOST people are looking forward to playing an MMO, not a ship building simulator (that is what SE is for). I personally dont see where getting a wire to fit in a sandbox, or inside an MMO shipbuilder ingame is going to make a difference. if it is going to take hrs in...
  11. Jetthetank

    Dev Question - What, Exactly, does "Safe Zone" Mean?

    Maybe have it so you cant pul your gun out?
  12. Jetthetank

    Dev Question - What, Exactly, does "Safe Zone" Mean?

    answer: SALTBERIA for you!
  13. Jetthetank

    Social Tools

    Well, I think the confirmed ID is through every players CV, that has a "front page" if you will, for public ID whhich is customizable so you choose what it shows. I like that idea, because Why in reality would you have a nametag over your head? and with a CV it seems like a cool realistic sort...
  14. Jetthetank

    Station Events for EA

    Especially with space drag an element, would require some rigourous design aspects, maybe requiring certain aspects of design requirements.
  15. Jetthetank

    Station Events for EA

    I think Mega Station races would be cool event idea. would spark the interest for some speed pod, and race ship designers and companies. maybe integrating a course into a mega station overtime as a build option. using sensor beacons on ships to confirm racers passing certain checkpoints. etc....
  16. Jetthetank

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    Then that very well may eliminate all the other opportunities of "serendipitous" encounters via the gathering, building, designing of your ships. my interpretation of your post is that you would rather just enjoy being out there flying ships rather than building. which is fine either way. I...
  17. Jetthetank

    Edited pictures of bob

    The LED's are his nostrils imo. lol
  18. Jetthetank

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    I dont even think you should be able to Fly around. I envision just a simulation that gives you volumetric and stat outputs. These are just my personal ideas.
  19. Jetthetank

    LauriFB stated in Discord: stations will be visible from 200km, up to 1000km eventually

    What is LOD ? I am missing something here. :(
  20. Jetthetank

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    Yea! Lol, that is pretty identical to what I envisioned from the start. Some thing maybe accessed through a console where only you can see or your friends. But would still be in real space to design.
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