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  1. Jetthetank

    About ship's moving parts

    I am imagining someone doing something like the massive ship with circular jaws that just munches down on ships. Moving sections and parts will definitely harbour some really cool ideas. Lets hope that there are such mechanics. and SOON we will know. (...I sure hope so, the suspense is killing me!)
  2. Jetthetank

    How do you want warp gates/FTL to work?

    Epstein Drives When?
  3. Jetthetank

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    That sounds like a great plan, I like your thinking. :) I am all for a more immersive involved universe. But one issue when you go this deep, which I dont like facing this either. Is it needs to have a certain balance, because obviously most people have a life outside of games, and can't fully...
  4. Jetthetank

    Hype thread!

    I'm Oober HYPED!!!!
  5. Jetthetank

    VoIP do we need it?

    Look before you leap (speak) :love:lol Important in forums
  6. Jetthetank

    VoIP do we need it?

    A game version of The Expanse, embodied in Starbase Lol, that is all I can think of when I see this game, well, not all...
  7. Jetthetank

    VoIP do we need it?

    Lol, that is literally what I said.
  8. Jetthetank

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    I think this is what would change the entirety of the game. This means that the small solo player out there mining isnt just collecting resources and dropping then into a selling point to generate credits, it adds meaning to all these interactions. Factions need ships, they will need them from...
  9. Jetthetank

    VoIP do we need it?

    This way it eliminates the Earrape people from going ham at will, but still keeps Voice chat unrestricted.
  10. Jetthetank

    VoIP do we need it?

    I think Voice should be implemented through Radio transmission-esque style. Have an opt in "frequency that you can communicate through via sending a blip type message to a certain player, or a local blip to open up a public channel that people can choose to listen to that particular person, or...
  11. Jetthetank

    YouTube playlist of the unlisted Starbase development videos

    Lol, more links to keep me from escaping my growing addiction of SB related content. :p
  12. Jetthetank

    Project Halo

    You will need to develop it over time, as a living and breathing colony-station. that way it will be able to be defended and its viability will be worth building, rather then for nostalgia.
  13. Jetthetank

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    If it came down to a piece by piece realtime build out in the cold for designing your ship (Like Empyrion if you are playing survival, without blueprints), I would rather there was a separate sandbox editor for making blueprints, because the former is quite tedious trying to go through trial and...
  14. Jetthetank

    Arrival of "The Groove" Space style

    I have been Streaming on Twitch, I dabble in few game genres so far. My Twitch handle is: Jetthetank_ with the single underscore at the end. :pSomeone stole my pure name.
  15. Jetthetank

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    And maybe it wouldnt have to be completely physical, considering we are just consciousness controlling an exoskeleton from somewhere else, it could be a network station you "plug into" to create those simulations.
  16. Jetthetank

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    Oof, message out of line, I mean like not a seperate world, but maybe some sort of realtime ingame design tool.
  17. Jetthetank

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    And by implementing something like this, people wouldnt feel constricted by being disconnected by a seperate editor. but would be more fun and immersive.
  18. Jetthetank

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    Ya, thats what I mean, but could also have some volumetric simulations to test power output, distribution, etc.
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