I am imagining someone doing something like the massive ship with circular jaws that just munches down on ships.
Moving sections and parts will definitely harbour some really cool ideas.
Lets hope that there are such mechanics.
and SOON we will know. (...I sure hope so, the suspense is killing me!)
That sounds like a great plan, I like your thinking. :)
I am all for a more immersive involved universe.
But one issue when you go this deep, which I dont like facing this either.
Is it needs to have a certain balance, because obviously most people have a life outside of games, and can't fully...
I think this is what would change the entirety of the game.
This means that the small solo player out there mining isnt just collecting resources and dropping then into a selling point to generate credits, it adds meaning to all these interactions. Factions need ships, they will need them from...
I think Voice should be implemented through Radio transmission-esque style.
Have an opt in "frequency that you can communicate through via sending a blip type message to a certain player, or a local blip to open up a public channel that people can choose to listen to that particular person, or...
You will need to develop it over time, as a living and breathing colony-station. that way it will be able to be defended and its viability will be worth building, rather then for nostalgia.
If it came down to a piece by piece realtime build out in the cold for designing your ship (Like Empyrion if you are playing survival, without blueprints), I would rather there was a separate sandbox editor for making blueprints, because the former is quite tedious trying to go through trial and...
I have been Streaming on Twitch, I dabble in few game genres so far.
My Twitch handle is: Jetthetank_
with the single underscore at the end.
:pSomeone stole my pure name.
And maybe it wouldnt have to be completely physical, considering we are just consciousness controlling an exoskeleton from somewhere else, it could be a network station you "plug into" to create those simulations.
And by implementing something like this, people wouldnt feel constricted by being disconnected by a seperate editor. but would be more fun and immersive.
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