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  1. Jetthetank

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    My argument is: if you are going to go as far as having it right there in the menu, why not go a step further and integrate it directly into the immersion of the game.
  2. Jetthetank

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    I feel like That would be really neat in a sense if people were open to building, in say a station R&D chamber. and especially if it was intriguing enough for those people that are typically wary of MMO's. If that could be implemented, in some way it would be amazing, because then those people...
  3. Jetthetank

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    I would say the ship designer in Worlds was really cool, as it added a level of immersion to the game. (I wouldn't say thats what killed the game) "Plus, there are plenty of people who have absolutely no interest in playing an MMO " I dont think that should be a factor here, as this IS an MMO ad...
  4. Jetthetank

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    I realized that what I devolved the discussion in that thread was a little off topic, so I started another thread. I love the amount of discussion and ideas that are being brought about. that is what I am trying to achieve here. I just want more people to bring their ideas to the table, not...
  5. Jetthetank

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    Ok, so it sounds like to already do have somewhat of an implementation of ingame editors, which is cool. But, I still feel that if there is an offline mode, this game will somewhat end up like Empyrion: Galactic Survival, which, I know isnt a unified MMO (as it is run on dedicated servers) but...
  6. Jetthetank

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    I have played a random bunch of other games, but one such was Empyrion: Galactic Survival. I have encountered, as well as others I have known, that having a separate Creative or Single player mode really eliminated a core and fun aspect of the game: Shipbuilding. with the presence of the...
  7. Jetthetank

    Concerns with Single Player

    But exactly, that is partially how it feels. But if there was some way to integrate it into the realtime game itself, like a scaled sim R&D chamber simulation or something it would be really cool.
  8. Jetthetank

    Concerns with Single Player

    Lol, I should just start a new thread, this is a little off topic.
  9. Jetthetank

    Concerns with Single Player

    I feel it, as well as other folks I have talked with, it really breaks the immersion from a rp, or maybe not even rp side of things. When you just build a ship in an editor, it makes it really strenous when trying to build one in the survival world, but it doesnt really feel like you built that...
  10. Jetthetank

    Concerns with Single Player

    Would add a very new and unique take on the ship building in space games. kinda a breath of fresh air.
  11. Jetthetank

    Concerns with Single Player

    Yea, bear, that would be fine, but other space MMOs have that. and it just seems to take all the fun of building ships within the actual game. If it was all incorporated, that MMO population wouldnt be lost, and all the time and effort would directly be ported throught the game realtime,
  12. Jetthetank

    Concerns with Single Player

    But maybe add some sort of Blueprint stat Simulation, to test a blueprint build to test power, stability, logistics, and other variables. that way it isnt just cold turkey trial and error for every three pieces you add to your new ship design,
  13. Jetthetank

    Concerns with Single Player

    I feel this would be a MAJOR immersion element change where it would shift the entire element of shipbuilding directly into the game, making it much more exiting and engaging in the MMO world.
  14. Jetthetank

    Concerns with Single Player

    It would sure add another dimension to the game if there were no SP or blueprint editor outside the actual online MMO. would be really neat to see, because not everyone would have the time to build ships necessarily and that would add the market for ship building enterprises and creating more...
  15. Jetthetank

    Other games of the genre. What would you like to be borrowed, or not.

    I really hope for moving ship parts and connectors along with the idea of SE's hinges, gimbals, and rotating connectors.
  16. Jetthetank

    How would you like to see cosmetics be implemented into Starbase? And how do you feel about micro transactions?

    Yea, I kinda see it hard to implement certain cosmetic types in a universe where everything is supposed to be built by the players, or is encouraged. unless it is something like skins or something. But I am just not a fan of Microtransactions in general. But yea, not a fan of rainbow bots and...
  17. Jetthetank

    What kind of level of automation would you like to see in this game?

    Ya for sure!, and that will be the intriguing part of this game to see how that player spurred content is brought forth.
  18. Jetthetank

    What kind of level of automation would you like to see in this game?

    Considering this forum came about today...
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