Search results

  1. ChaosRifle

    Major Test Universe Update

    obligatory control binding for axis and gamepad/joystick buttons when? nice update, looking forward to trying it out I really like the new moon names, they feel a lot more unified. Already working on a chart for it!
  2. ChaosRifle

    Starbase Early Access Update 12.12.2022 (EA Build 919)

    Yes, but it was totally fair to those players that had no cap ships for six months+ before the workaround was even implemented due to the bug. The why is a bunch of people whined about it, so it got removed. Should have been removed sooner. Fairness has nothing to do with it, it was just a bad...
  3. ChaosRifle

    Lower costs based on the number of ships produced

    This is planned by making factory hall assembly lines, to remove the assembly fee.
  4. ChaosRifle

    Moon Mining

    FB has said that the rarities change based on depth, from memory said dev said 100m, but that was before moon mining existed anywhere but ely, on the PTU only. I do not remember who said that though, or where. Sorry. I can say from personal experience testing cargo hauls on kypselis that the...
  5. ChaosRifle

    Capital ships

    Beams must be in a continuous line like normal ships - the cap ship ui colours different beam groups - it makes the first colour grey, the second colour grey. the third colour yellow. Objects must be supported by the frame (pink = wrong) All zones must be validated - you need to fly through them...
  6. ChaosRifle

    Ship Control

    Yes this is client sided and render-only, so you might loose the ability to read a progress bar, but the code running it works just fine, and likewise the yolol chip with no 'screen' is still running fine too. Usually when you get to that many yolol chips the tickrate can get a bit sloppier, but...
  7. ChaosRifle

    Ship Control

    No you can not - not quickly enough for PvP/PvE that FB might add in the future. Locking targets is mostly out of the question, the best case is parallel turrets with many RF's to keep on target. Possible, but not optimal. Also has issues leading targets without a large enough array, and the...
  8. ChaosRifle

    new GEN yalol code idea

    Basically a slower version of :Gen = A*(100-((:Bat+1)/100)) (A is a multiplier to just make it more aggressive, personally I use 6, but setting it to 1 removes its effect.) another favourite of mine is bt = A*(100-((:Bat+1)/100)) :Gen=((bt<M)*M)+((bt>=M)*bt) where M is a percentile threshold...
  9. ChaosRifle

    Ship-Based Warp Travel

    This would add a new top-speed, so safe peopleless space might not be so safe afterwards, because the safety is in the lack of any ability to catch up if going max speed. Depending on how easy it is to warp, it might be more effective to do short hops to intercept people that can't warp...
  10. ChaosRifle

    Selling at Sunny problem?

    This is an old bug, unfortunately it seems somewhat ship dependant, and the workaround is hit the sell button before it fully spawns the ship.. though that is really only an option for larger things. Generally not worth the effort for the small ships it makes unsellable anyways. (Remember to...
  11. ChaosRifle

    Geth Recruitment

    However I have been known to be baited in to something I too find very cool
  12. ChaosRifle

    Starbase Early Access Update 06.09.2022 (EA Build 917)

    Now to see if that unbricked several caps stuck with integ errors outside its buildzone, pointing to infinity.. I have hopes, but not expecting much. EDIT: Nope. no fix, back to other things I guess.
  13. ChaosRifle

    Ship-Based Warp Travel

    I agree that at first a cap ship seems daunting, all the returning players I have helped seem to expect them to be way more expensive than they are, but once they learn borrowing a hauler from the corp for a good four hours means they have all they need, and the next few hours is building it. A...
  14. ChaosRifle

    How do I get off this moon?

    Press F1 ingame and do "in-game Item Refund". Ask for the tank filler tubes that you have lost. This is a common issue. If you did somehow wind up at origin, you can always make your way back to Ciel to recover the cap-ship. You are not supposed to be able to ever loose a capital ship (Though I...
  15. ChaosRifle

    Ship-Based Warp Travel

    First off, obligatory cheap seats comments and passing thoughts: I fill their 10k stack storage in a single afternoon. Feels pretty limited, invV2 when? :p Caps are about 20mill to make one at launch, less so now with prices lower. Actually pretty cheap and can be farmed out in less than five...
  16. ChaosRifle

    About Paint Tools

    it is adjustable, you need to bind the keys.
  17. ChaosRifle

    Plz decrease Rail and Sniper rifle damage vs endo

    FB's plan is actually for headshots to do less, because endo, its okay to loose a head and keep walking around. Go check out some of the videos from FB with endo dismemberment to see what I mean, a lot of the boltcrackers stuff shows it.
  18. ChaosRifle

    Been away a while.. how is it now?

    Well, the game development is 'significantly slowed' (on hold).. so long term wise, worse than before. However, short-term wise, better than its ever been for playability. So, if you are looking to play now, technically, the game itself is its best state ever, its just the future that looks...
  19. ChaosRifle

    Plz add enemy list

    Tagged players is already a thing, but it would be nice to dynamically tag users based on their company affiliations too. (add companies to the tagged players list, so, I could mark one company with a smily face for my allies, and another with a bullseye for my enemies.)
  20. ChaosRifle

    Asteroid Hauler over BUILDING BUDGET when hauling asteroids!!!???

    The issue is that CLF/CLB 'weld' the rock to the ship, to the CLB's or to all the CLF edges.. This makes it count for voxels, instead of excluding them. This method also causes more issues in how many things are loaded in the area, so generates some lag in the game... IE if they let us 'weld' on...
Top