I thought of another shield. The ship's shield consists of countless small shields and is generated by the energy of the ship. Attacking the corresponding area, the shield of the corresponding area will consume energy. Attacking a shield generator will invalidate the shield in that area. This...
I guess what you call a material pipeline is similar to a space engineer. There is no description of related content in the wiki. The only pipelines I know of are currently fuel and power pipelines. Maybe later, the official will add new channels.
I guess the material pipeline can build a...
Hello everyone! I first came into this game because of its high freedom and faction settings. I have a few questions about factions and hope to get answers and your opinions:
1. What do you think of factions?
2. Do you think factions should be a country? the company? Or another organization?
3...
To answer this question from an economic perspective. The existence of the market exists due to the needs of buyers. In other words, as long as customers have requirements, any market can exist. The same is true in Starbase. You can even create a joint-stock company for others to invest in...
For my political considerations, I rely on the law and the police in this regard to deal with violations. The factions rely on agreements to combat illegal acts. You can check out the latest news on our wiki, we have an agreement on the establishment of Interpol...
Considering that this game can simulate real society to a certain extent. It is true that we need to think carefully about this aspect. It involves programming such as YOLOL. Gameplay such as mathematics and physics that require automated design may not be very friendly to ordinary players. But...
This may be combined with the radio system in the game, there are regional connections, there are also wide-range radios transmitted by space station antennas, and even channel interference and signal blocking. This will build a more realistic social mechanism.
I'm thinking about whether the gaseous planet of EOS can build a large space station to extract these gases. If possible, this will be available to players as another resource type. It can be made into fuel, gas, or certain chemical reactions, or even some tools of the player. It seems that the...
这个问题的根本矛盾在于,游戏的拟真度和娱乐性的问题。一些玩家追求专业,一些玩家追求娱乐。我认为可以采取科研耗费资源减半的模式来进行科学研究。
游戏需要兼顾专业与娱乐,站在我的立场我希望的是尽可能拟真,但是也需要考虑到其他玩家的感受。我不介意通过一些调整让游戏同时满足两种玩家的需求。
The fundamental contradiction of this problem lies in the fidelity and entertainment of the game. Some players pursue professionalism, and some players...
我希望能够增加人工虫洞这种设定,飞船速度慢一点也没关系,重点是能够快速远程旅行。依靠现代喷气式客机的速度在宇宙中飞行实在是太不像话了!
I hope to increase the setting of artificial wormholes. It doesn't matter if the spacecraft is slower, the point is to be able to travel long distances quickly. It's ridiculous to fly in space relying on the speed of a modern...
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