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  1. Starbase Progress Notes: Week 11 (2022) - Player station insight

    It's already March, when will capitalship be implemented?
  2. PTU Update 22.2.2022 (PTU Build 803)

    Can the towed beam pull someone else's ship? If not, will it be used to combine two ships into one? Are you still developing capital ships and alloy furnaces?
  3. Starbase Progress Notes: Week 7 (2022) - Siege insight

    What was the first video? Is it the orbit of the ship? Or is it the orbit of a capital ship?
  4. Starbase Progress Notes: Week 6 (2022)

    You don't need to know the planned implementation date. I would like to know about developments other than capital ships that I would like to complete in order to introduce capital ships to live servers. This is because the weekly progress notes do not mention the features that will be developed...
  5. Starbase Progress Notes: Week 6 (2022)

    Furnaces to create alloys! Hangar Halls!
  6. PTU Update 4.2.2022 (PTU Build 789)

    I understand. I hope it will be implemented at an early stage.
  7. EA Update 8.2.2022 (Early Access Build 789)

    I can't see the text of the capital ship
  8. PTU Update 4.2.2022 (PTU Build 789)

    Does the fact not mentioned here mean that there are no capital vessels in today's update?
  9. Starbase Progress Notes: Week 4 (2022)

    Does the alloy go through PTU? Or do you come directly?
  10. I want a quarry without an official station in the distance

    I want you to create a place where only new ore exists after 3000km. Currently, there are two mining sites, Origin and Moon, both of which have official locations to serve as bases. Privately owned stations are used by creating quarries that are very remote and have no official base. It may...
  11. Starbase Progress Notes: Week 3 (2022) - Weapons and tools insight

    Even if the number of furniture in the station increases, the simplified display of the station will be ruined.
  12. PTU Update 14.1.2022 (PTU Build 752)

    Are there any updates other than PTU?
  13. Sensors

    You need to change your mindset. First of all, the actions taken by a miner when he finds another ship are avoided, large or small, because he does not know whether he is a miner or a pirate. Due to the high risk, even if you find a pirate, you rarely approach and attack the ship. You are...
  14. Sensors

    I think fighters can use more sensors more efficiently than miners. For miners, more than half of the ships are filled with ore. Fighters do not need to secure that location. It can be used for sensors. For fighters vs. fighters, smaller ones may be better, but in this speed-limited game, the...
  15. I'm taking a new part for the station.

    Since there are various opinions, I will leave it to the management. I'm just writing the features I want Regarding electricity, I think it's the same mechanism as a ship's battery.
  16. I'm taking a new part for the station.

    I don't speak English, so please forgive the machine translation. There are few things to install in stations, so there is no reason to add more stations. Therefore, I would like to see more decorative devices dedicated to stations. I want something that is mainly electric. I want moving walls...
  17. Starbase Progress Notes: Week 50 (2021)

    So which of these is the earliest to be implemented?
  18. Starbase Progress Notes: Week 49 (2021) - Spaceship insight

    Just mine the moon, make alloys, and increase the station limit to 5, you'll be able to play more. It is inevitable to fill one station on the capital ship, but it seems difficult to play on two stations.
  19. Starbase Progress Notes: Week 48 (2021)

    At PTU, I want to test features that can be played in a short amount of time, but I don't want to test tasks that take a long time. The work result remains only in the PTU. For long-term testing, run it on your production server.
  20. Starbase Progress Notes: Week 48 (2021)

    No, I don't make things with PTU. PTU mackerel that you can get infinite materials is boring.
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