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  1. Tumbla

    Starbase in five years

    In 5 years we will have terraforming, moons or planets colonized by large factions.Economic and military superpowers controlling large parts of moons and worlds. Wars will no longer only be fought in space, but also on the ground. Death stars will travel the galaxy armed with 1000+ weapons and...
  2. Tumbla

    Some QOL clan/guild/faction management tools

    join the conversation, in your opinion what would make it "hell", also if it leads to making it harder for zergs then yeah.
  3. Tumbla

    Make starbase unique, not another game with the MMO tag slapped on

    Exactly why i was using it as a way to explain games that i think are games with the MMO tag on it, i didn't say starbase would be one of them. My topic was mostly game suggestions that i think would be cool to see in starbase. Starbase is not out yet, we have seen gameplay footage but in order...
  4. Tumbla

    Are robots good?

    Come on guys, we all know the real reason we are robots in the game and not humans. So somebody cant go out and tell us this game is causing us to be violent IRL. Im fine with being a robot, maybe some customization to make them look cooler instead of walking microwaves? yeah. On the other...
  5. Tumbla

    Make starbase unique, not another game with the MMO tag slapped on

    By what i mean with an game with the MMO tag on it, are games like ark, atlas, rust. Games that just say they support lots of players but are pretty much modded servers that cant even handle 100 player fights all with community servers that split the playerbase. EVE is a good example of a game...
  6. Tumbla

    Some QOL clan/guild/faction management tools

    Yeh you could make more factions affiliated with your main one, but from other games ive learned that it is harder to micro manage. Rambo 1 rambo 2 rambo 3, more officers to micro manage all the different ingame storages, bases etc.
  7. Tumbla

    What real/fictional ships will serve as your inspiration.

    The rocinante from the expanse, looks like its design shouldnt be too hard to make.
  8. Tumbla

    Forum suggestions? Post it to this thread!

    Dev tracker Module: A Tracker that is like the "latest threads/replies" on the main forum page but instead it shows official threads started by devs or their posts, to see which convos devs are apart of.
  9. Tumbla

    Make starbase unique, not another game with the MMO tag slapped on

    I agree, game needs to be a PvP game at its core but that doesnt mean it doesnt need any PvE. I have played alot of PvP games, and it gets tiring with all the micromanaging that goes into keeping your bases secure or having to keep an eye out so you dont get ganked. Those type of PvP games also...
  10. Tumbla

    How should respawning work in Starbase?

    If the game world is going to be as big as they say i would be fine with warp gates, aslong as they are not too close togethe. I think theyre just the type of mechanic we need to see how they work, before i can really say anything about them. I agree with you no fast travel really adds that...
  11. Tumbla

    Starbase is not Ark or Atlas

    Dont worry guys, huursa is all bark no bite. His alliance was irrelevant in new world, which was a big boys MMO. He got his ego up, after smashing the 5 man tribes in atlas. Back on topic, im hoping this game is nothing like atlas, atlas was a modded ark with the MMO tag slapped on
  12. Tumbla

    Make starbase unique, not another game with the MMO tag slapped on

    This is a just a short thread of some suggestions i think would be really good to have in Starbase. So some issues i have seen with other games that go the Base building, crafting, Open PvP route type of sandbox is that eventually only the PvPers are left in the game and the PvE'rs or more...
  13. Tumbla

    Some QOL clan/guild/faction management tools

    So an issue i have seen with other games is that you are not allowed to really manage and maintain your in game guild/faction. Some problems i see is that there sometimes seems to be a very limited Guild/Faction management UI. A bad UI, leads to poor in game management of the guild, spies...
  14. Tumbla

    How should respawning work in Starbase?

    I think fast traveling and respawning should be limited, i would be fine with respawning in large "mothership" style ships that have a spawning hub at the cost of alot of resources. This type of ship would be a sort of base, or station. I dont think just any ship can have respawning on it, i...
  15. Tumbla

    Are robots good?

    Give me cylons
  16. Tumbla

    Starbase should been programmed with SpatialOS, for MMO greatness.

    AWS is the future, lumberyard engine 10k players in a single server on the Amazon Cloud. Depending how many players are in close proximity, the cloud will manage by shifting resources and spreading the workload throughout the cloud. The future is now
  17. Tumbla

    [BkB][Syndicate][Kingdom] Blackwater Barons ~ Vivere sat vincere | Top Syndicate within The Kingdom

    Blackwater Barons This is a tale of the Dark Ages, a tale of a group who decided to break the shackles of enslavement in a galaxy bloody and gruesome full of destruction and slaughter, greed and corruption. To live in such a time is to live in the cruelest and bloodiest regimes of the galaxy...
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