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  1. Haladin

    Asteroid Hauler over BUILDING BUDGET when hauling asteroids!!!???

    In just about every way, objects locked by beams/frames/or direct welding/bolting become part of the same ship. The ship will be balanced/speed up/slow down differently with the extra weight. The captured asteroids can collide with things or break just like the main ship would. So while it's...
  2. Haladin

    Ship steers like crazy but only when accelerating, its all good when flying.

    +1. I've had the same happen multiple times to different prints of a small lock beam hauler.
  3. Haladin

    Public Message Device: Declair Intent, Ask for Help, Advertise Your Station

    I like the general idea, especially since it could also be used for positioning (if our existing nav receivers could get a signal strength from the transmitter). I feel like the existing receiver tech is basically set up to support something like this, since we have the frequency selector...
  4. Haladin

    Solar power in belt?

    One last gentle bump on this. Between the question of solar power, and big unknowns about whether capital ship docks will be viable in origin safezone, and what sorts of quantities of new moon materials will be necessary to build capital ships, it's frustratingly hard to plan/stock up for...
  5. Haladin

    Moon Gravity obstructing simple repairs and refueling

    If you can get one bolt through it into anything on the ship, it'll float with it, so you can position it as desired. Definitely pretty annoying, but makes it possible to make some progress. Resource bridges can sort of support this, if you have/build/are willing to wrestle with a spare...
  6. Haladin

    Solar power in belt?

    I agree it feels unrealistic, but from a gameplay point of view, solar panels seem like they'd have very little utility if they only worked outside a belt.
  7. Haladin

    Little suggestions to improve the market

    I'd add some sort of listing/unlisting fee (you pay part of the tax if you cancel?). It's hard to tell with the tools we have, but I suspect there's a tendency to cancel a sell order and re-list it lower, since it's all free to mess with. We'd slow the race to the bottom of you were more...
  8. Haladin

    Solar power in belt?

    Hoping for a dev response - From my current tests, solar panels produce maximum efficiency even if the sun is behind the gas clouds of a belt. Is this safe to rely on, for building up station infrastructure? I'd hate to invest a bunch of time and resources building a solar powered station...
  9. Haladin

    PTU Update 28.9.2021 (PTU Build 633)

    Are the cap docks supposed to be usable at this point? Any time I mess with them I just get 'wait for initialization' errors. It's annoying because the very first time I messed with a dock I was able to snap some frames together, but ever since then I've only gotten that error and am completely...
  10. Haladin

    Moon Belt Ymrium/Lukium distribution observation

    I have only recently started deep moon belt mining, but my early results do agree with your observations. In particular, I've fairly carefully scoured maybe ~10^3km volume of moon zone 3, and *only* found Lukium (~50 stacks, iirc). Not a single Ymrium rock. I had literally given up on finding...
  11. Haladin

    can't remove items from prebuilt ship

    Ah, what's the part? I've seen similar sounding bugs with hybrid buttons sometimes where they can get slightly offset from the mounting and end up clipping inside it in such a way that there's no valid movement to disconnect them :-( Might be worth an f1 in game if it's something like that.
  12. Haladin

    can't remove items from prebuilt ship

    Are there any pipes or cables running along it holding it down? You should see a red box outline when you try to grab the part if so, but you could also look with the pipe/cable tools.
  13. Haladin

    Unwelding modules from station no longer returns them to inventory

    +1. I've F1'd this as well in the PTU. If you have the item you're unwelding on the hotbar, you can see the count go up for a few seconds, then drop again to where it was. Frustrating enough in the PTU with infinite resources, but really painful in Live!
  14. Haladin

    Import blueprints to PTU

    The ship designer in the PTU has an option in the menu to import from live, but it didn't work for me last time I tried. I've generally used one of the tutorial blueprints and hacked on a fast core, or picked up a roomy ship from the shop and done it in space instead.
  15. Haladin

    Starbase Progress Notes: Week 37 (2021)

    Works out to 6000 energy per second if spread over the duration. Hope that's how it works!
  16. Haladin

    Transfer power between factory halls?

    Today's progress report mentions 'supply conduits' (in the cap ship section) which seem like they might be the answer for this.
  17. Haladin

    PTU Update 10.9.2021 (PTU Build 598)

    Yeah, tried that a few times. Even completely deconstructed one and built it in a different quadrant of my station. I tried again just now - I took an edge piece out, but the purple effect sticks around. I can still go inside and enable the integrity check (and see a bunch of pink blocks/lines...
  18. Haladin

    PTU Update 10.9.2021 (PTU Build 598)

    Were you able to actually enter ez build in the dock at that point? I've been able to see the ~purple area appear, but I get a 'wait for ship to initialize' error in chat every time I try to enter ez-build within it.
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