Search results

  1. Eranok

    Why a wipe after EA may actually be bad for newbies and the game

    'Oppressing'. I m not in the mind of devs but either its an open PvP game or its not. Either we stop immediately with the 'oh pirates nooo they grief me' mentality and we clearly state that the game is pvp 'you were warned' or we stop open pvp, and we go for an arena kind of game with...
  2. Eranok

    Spacial Awareness Within Spaceships

    a radar is an extremely powerful tool, having advanced tech / logistic requirements and a lot of unreliability seems balanced to me personally
  3. Eranok

    Spacial Awareness Within Spaceships

    We already have cameras : crewmembers :) I think some kind of primitive radar will happen once we have more sensor options, like a range finder with mutable direction, or a rail that can orient the range finder to the same effect. We ll then code something that look like the CRT screen electron...
  4. Eranok

    Faction Features: What would you like to see?

    I never talked about string manipulation Just send 'Hello234" or "BABY77" and door opens thats all. Admin doors only open with "BABY77" Barebone system doable, would be glad to experiment :)
  5. Eranok

    Faction Features: What would you like to see?

    I would like to have a try on a barebone system. It requires implementation of only one extra thing: an yolol terminal and a yolol emitter/reciever (as they exist as blocks) that the player can hold.
  6. Eranok

    Faction Features: What would you like to see?

    imagine... If people can carry a yolol emitter with them, they can 'wirelessly send the password to the front door' to open it securely. They can also get killed and have their emitter stolen ;)
  7. Eranok

    Station Safe Zone Control

    @Recatek another very hard topic. The solution I had in mind was to be able to 'shut down the station' with a switch at the command center. It initiates a cooldown after which station shuts down entirely, even respawners ; and its resilience to raid progressively increases from 100% to 400%...
  8. Eranok

    Station Safe Zone Control

    I d wait for devs to make a proposal, this topic is so complex and central to the game that its pretty hard to discuss it publicly I only have wishes: - freedom - no mixing of invincible ships near vulnerable ships (ships adopt a raiding stance NEAR safezone but not inside) - many siege options...
  9. Eranok

    Faction Features: What would you like to see?

    i d say nothing of the above list or actually rather: all those things are doable with yolol and beams ;)
  10. Eranok

    How should respawning work in Starbase?

    I am not a fan of the "revived on battlefield or respawn at station only" idea. You are sent back to starter bench when you lose your life. Whereas in a typical "respawn on ship" context, you are sent back to starter bench when you lose your ship. I think starbase would benefit more of a...
  11. Eranok

    How should respawning work in Starbase?

    You make a container of exoskeletons. Any player can "register" to that container to respawn from there. - A container has a limited capacity of exoskeletons - You can connect multiple containers to work together just like the blue storage boxes - Stored exoskeletons have a significant weight...
  12. Eranok

    VoIP do we need it?

    Undecided about Voip. Many european people arent fluent in english, and end up either slightly ostracized from global social, or mainly use Voip for taunts. That said, in a space bar, voip is definitely a social plus for the atmosphere. Aside for Voip, i personally advocate 2 things : -...
  13. Eranok

    Concerns with Single Player

    As Starbase develops, there will be players assigned to guarding duty of stations not in a safezone. It might be a boring job. Unless there are things to do in the base. They could work there on a ship design terminal or 'dome', take care about metal refining (?), check the surroundings, etc. I...
  14. Eranok

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    EA starting areas might turn into true cities blossoming with life :)
  15. Eranok

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    The dome idea is excellent, Someone interested in your design idea could ask you stuff, or crew up with you. Or maybe an enemy could secretly spy on your next battleship model :)
  16. Eranok

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    On the identity part, I would totally agree with you if the game was well established, with a nice backlog of steam reviews and a strong identity, then expanding playerbase with alternative gameplays has a cost that can be mitigated. However, for an EA game, I think simplicity and a complete...
  17. Eranok

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    I agree with most arguments, and being able to discuss about something so critical is amazing :) I believe any kind of single player mode has several impacts on the multiplayers As it has been said, its hours of play that will not be enhanced by players interactions, as stated previously Part...
  18. Eranok

    Time To Kill - My Biggest Starbase Concern

    PvP isnt only combat. How long do you farm for what firepower ? How hard or easy is it to steal vs kill ? To defend a space station vs harass ? To mine all the asteroids around your base so you are starved ? To camp you ? Etc. etc. All balances considerations. Also, how strong is the meta vs the...
  19. Eranok

    What are your plans upon release?

    Ever heard of katamari ? You roll a ball, gluing everything you touch on it. It starts with dust, then chairs, then people, houses, building.... and your ball finally becomes a star in the sky. I ll get a piece of every ship/base I meet and stick it on my katamari. Willingly given or not. When...
  20. Eranok

    Time To Kill - My Biggest Starbase Concern

    I really hope that the devs... - Have a very clear picture of how the pvp will look like, in all its aspects - Will predict players behavior well - Will tailor the balance sothat pvp reaches that vision In other words, I hope they knew about the topic Atreties rightfully rose before he even did :)
Top