well stuff happens, yeah it sucks, but being detrimental to your cohesion says more about your company stability and patients than anything about lost time. remember alpha is here for testing purpose not for you to get a leg up on the game or hold your company together, we have had other bugs or...
I wasn't trying to twist any narrative, and I meant quick fixes to anything not just bugs.
As for everyone else saying they have had time for sorting this out, you underestimate who long things take in the game dev world as well as how interconnected a lot of these features are. don't get me...
yet the devs have stated constantly the CA is a test bed and proof of concept, they avoid short cuts and "quick fixes" to provide proper solutions, yes these take longer but it means they don't have to undo quick fixes later which will cost even more dev time.
CA is not supposed to be a working...
scale is important for games like DU and SB, if you can get anywhere and everywhere quickly, the game would just be filled with griefers and would feel small.
As far as I know there is no ship based ftl travel systems, we do have warp gates that we will be able to build as part of a station and...
all ships travelling max speed is BORING and bad for gameplay, without variety in speed, there is no need for better designs, there would be no chasing anyone as once at max speed you would never gain ground on them.
Also picturing the centurio going around like a fighter is just broken in my...
aye, we need more reasons to set up little lots everywhere. it will be key income for player stations too to offer space for people wanting to live out of your station that arent in your faction, provided its a public station of course
mostly due to less low hanging fruit in terms of content and a lot of bug fixing.Bigger things seem to come with the content drops however as well as a few features being locked behind other content that needs to be finished.
so while it doesn't make for good reading, progress is still progress :)
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