Colonkin gets it...
And yeah ED is a tragedy.
A game that had solid mechanics just to be destroyed by the fact they had no idea what to do with them gameplay wise.
At this point it is nothing more than a cookie clicker with slightly better graphics, a real shame what frontier did there.
Vexus for those games you mentioned I agree with you completely.
However all your examples are long established games and Starbase is not there yet.
With the exception of Elden Ring, that got the Hype Train and managed to keep it running since they pretty much delivered.
Looking at it that way...
Says the guy who either missed a huge point of this discussion or didn't read it entirely...
You do understand what interdiction bubbles are, don't you?
With a bubble of a 10km radius aka 20km in diameter you have a massive area covered.
Make that 4 people and you can cast a bonkers net of...
Yeah I know where you are coming from, I was there too.
But let's do some fact checking here:
First of all casual players are what breathe life into the universe since those are the majority of players.
They play maybe 3-4h max a day more like 1-2h regularly and as everybody can agree, you can...
Of course, balance is key.
I think binding small ship fast travel to stations as destinations only is a valid trade off since it is a very powerful tool.
But this also gives tremendous value to stations and a reason to be there tbh why should you bother with stations when you could have a cap...
Naaa I don't think navigation data Chips are the thing here.
It should only to be able to travel to stations within range meaning 500km max.
With a single "jump" that is.
Maybe adding a additional navigation/homing beacon that are always public to the station could be a interesting idea. This...
I wholeheartedly welcome the recent changes to the Warp Gate use, and it should stay that way.
However that leaves us now with a big chunking paperweight called warp core.
So since I like the thing, I'd like to breathe new life into it:
Fast travel for small ships but of course with some...
Looks good. Siege mechanics sound reasonable and agreeable so far.
But I always find it astounding how many people are completly missing the point of the progress reports...
E.g. complaints about the visual appeal of the UI are at this early stage irrelevant.
On the other hand, complaints about...
I get your frustration with the long travel times but your ship level warp drive really doesn't fit into SBs core idea being a MMORPG.
And as mentioned so often there is already a fast travel mechanic with cap ships and probably insurance transfers that at least allows your "mind" to wander.
IMO...
Will there actually something like a unique ship identifier in the future?
AKA license plate / call sign?
This way the ship name could be whatever but it is still identifiable after several renames.
Hacking that to remove even the last remnants from a previous owner could be quite a gameplay...
You'll see ;-)
SB is a sandbox, so it will always be dependent on its citizens for new content.
However tools in that regard are severely lacking right now,
those points I mentioned are the bare Minium needed for creating such content.
Don't worry the player base will grow and stabilize once:
1) proper company tools are available and
2) players are independent from the origin stations
Either of them will bring a player surge back and a influx of new people.
I know enough people who are lurking and ask me periodically "is it...
Awesome update.
But "Ship Strength Factor" ?
Can I veto that and call it "Ship Integrity"?
Because it is basically that.
If you go to the trouble of renaming things at least make sure to select something best fitting. (Maybe ask the community ;-)
"Warp Class" -> "Ship Strength Factor" is an...
Uh bummer, but probably for the best
Come again? Don't quite understand where you going with that.
I assure you that is quite the last thing you worry about while playing... or physical objects on that matter.
(But the physical objects make it very clear that they still care about you, if you...
There were 6dof "joysticks" out there, even with force feedback.
They where very novel clunky and not very successful.
But the whole "Joystick Device" market is not really profitable so no one has really interst to invest into it.
So making your own is the only option.
I tried that and I've run...
I think I pinpointed my skepticism, this is a inventory heavy game.
Every VR title that I've played so far with heavy inventory is just suuuuuuper annoying.
In example: Skyrim, awesome game (after you modded it usable) you can immerse your self for days but as soon you have to use the inv. I...
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