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  1. ChaosRifle

    Starbase Progress Notes: Week 44 (2021)

    Thanks for the speedy clarification, saw a lot of people claiming it was a replacement. Much appreciated!
  2. ChaosRifle

    Starbase Progress Notes: Week 44 (2021)

    Will the new single part missiles/torpedos be replacing the modular ones? If so does this mean the plans for different versions of missiles (corrosive/explosive warhead, bigger boom smaller fuel tank using its remaining fuel, and faster thruster but less efficient) are being axed or are they...
  3. ChaosRifle

    SSC hall on Moon City - Intentionally non functional or overlooked?

    Intentional, I suspect the gravity in the moon messes with it and needs to be fixed before it gets enabled.
  4. ChaosRifle

    Mouse Control - just one request

    -Centering -Adjustable deadzone (right now it has a 10% deadzone, which is unusable imho) -Relative-mode (star citizen, ship moves when mouse moves only, but no cursor on screen. Basically like turning for an endo, its actually quite good) I think this is mandatory too. it REALLY helps for...
  5. ChaosRifle

    Engines. Fuel consumption. Boost

    Use network relays to turn the engines off entirely. My mining ships see up to a 20x flight time increase doing that. It is a bit more setup, but I think a valid tradeoff. I would like to see it changed a bit, but then the engineering takes a hit to the gains for putting in the effort on the...
  6. ChaosRifle

    resurect starbase

    That does appear to sum it up quite accurately. You guys have been doing an amazing job full stop, and it still impresses me that anything works at all given how broken competition in the genre can be. So far you have made the competition in the genre look pretty bad, and I look forward to the...
  7. ChaosRifle

    PTU Update 20.10.2021 (PTU Build 679)

    Tripod railguns have less than 1/4 the DPS of AC tripods at point blank. unless there is some pretty hefty dropoff on the velocity of an AC tripod the rail tripod is kinda trash in comparison. (and strangly high fire rate)
  8. ChaosRifle

    resurect starbase

    this is what is keeping 15 people in my company going right now - completing it. Thats a bad idea, it would kill a lot of peoples completionist drive. Why?? the only ones missing are T10 next to origin.. which is good for the economy that is in shambles right now. I really dont see the need. I...
  9. ChaosRifle

    Starbase Progress Notes: Week 40 (2021)

    I really hope station blueprints are transferrable to another station to allow you to rebuild a copy of another station. Right now the biggest hit to a person loosing a station to seige is having to redo everything with EBM by memory
  10. ChaosRifle

    Should SB devs wipe economy prior to 1.0?

    a 'soft" wipe for full release should be a thing. Shake up where companies stand and give everyone a fresh look at the start of the game now that it is complete. By soft, I mean companies and memberships stay, friends stay, the ONLY things wiped is assets, like bank/storage/stations...
  11. ChaosRifle

    Can we get patchnotes posted before servers go down?

    Tis what I have been doing, thanks for the quick reply Lauri!
  12. ChaosRifle

    Can we get patchnotes posted before servers go down?

    I know a lot of people would appreciate having the patch notes go up the second servers go down to have something to read in the mean time.
  13. ChaosRifle

    PTU Update 10.9.2021 (PTU Build 598)

    Very detailed patch notes, much appreciated, and far better than "fixed stations" :P
  14. ChaosRifle

    Sieges and their effect to PvP

    Regarding the one ship per 5 minutes, with civvie cap ships invulnerable, it stands to reason large corps would just give their fleet members the mats for small capitals, thus avoiding the 5min timer, as they all fly their own. The only limit then would be fuel cost for jumping the civvie in. It...
  15. ChaosRifle

    Sieges and their effect to PvP

    Are civilian capital ships truely invulnerable? Why wouldnt a company make fleets of them to keep their money perfectly safe with no way to be attacked? Getting sieged with a fleet of civvies on siegerange border seems like a raw deal for the defenders every time. The inability to intercept and...
  16. ChaosRifle

    Starbase Progress Notes: Week 35 (2021)

    I hope all ship shop ships are fully SSC capable, fixing some of them even just for more/better thrusters is a 12 hour trial for three people working on the same ship. Its an insane undertaking, and I feel that if someone put a ship in an origin shipshop, they should know that every player in...
  17. ChaosRifle

    Insurance Transfer to/from Markaa

    yes, markka is 100km insurance transfer, like the ship respawn bay.
  18. ChaosRifle

    Update on upcoming features and some recent discussion topics and events.

    I really hope Capital ships come with an editor for at least blueprint making on release, or its going to take thousands of man hours floating around to place all the blocks when innitially designing a blueprint. Everyone I have met so far wants to go big with their capitals, and having to float...
  19. ChaosRifle

    Starbase Progress Notes: Week 33 - Capital Ship insight (2021)

    I really hope this releases with something other than EZbuild.. The minecraft ships and stations are so far the biggest disapointment to me. Thanks for the notes, hope we can get more info on how they function soon
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