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  1. XenoCow

    Player Retention Feedback - Important Short Term Changes

    I just would like to commend you all on organizing such a conversation and for creating this exemplary thread. Keep up the good work!
  2. XenoCow

    Civilian versus Military Stations

    Perhaps there could be a way to peacefully take a station so as to not lose the progress, keep the station in some capacity, and also allow companies to capture unprotected stations. Here's what I mean: A player builds a nice little station out in the belt to make mining easier and sometimes...
  3. XenoCow

    Starbase Progress Notes: Week 15 (2022) - Tools & Items insight

    The updated dev ships look good. I feel like they are more important for what's to come than they appear on the surface. As in, I feel like they mark the beginning of a new trailer video for the new patch being in the works.
  4. XenoCow

    Space Jelly has been observed to cause interferences with radio signals.

    I'm all for signal repeaters or player radio transmitters, I have no doubt that they, or some sort of equivalent solution, will be added to the game in due time. Perhaps I am unfamiliar with how the player navigation systems work, but isn't the signal decay necessary to the function? If the...
  5. XenoCow

    Starbase Progress Notes: Week 13 (2022) - Siege insight

    May this please be done in a way that allows for players to remain at least partly hidden? For example, limiting enemy icons to only while pointing at the enemy or by way of a spotting mechanism? I'm not a fan of shooters that announce your position the moment you pop into view.
  6. XenoCow

    Starbase Progress Notes: Week 7 (2022) - Siege insight

    Getting closer and closer!
  7. XenoCow

    Starbase Progress Notes: Week 6 (2022)

    I really like the look of those new grid displays, especially the color changing aspect. Can individual elements be colored differently? I really hope so!
  8. XenoCow

    I made a frog game while I can't play Starbase!

    Here's a demo video showing off some changes I made since last I posted:
  9. XenoCow

    Starbase Progress Notes: Week 4 (2022)

    I'm very curious about the heat sinks. I wonder how they will work in conjunction with radiators.
  10. XenoCow

    Starbase Progress Notes: Week 3 (2022) - Weapons and tools insight

    I really like the ammo counters. Have alternate positions for the ammo counters, at least when it comes to the tripod weapons, been considered? I think that they might be less obtrusive if they are placed below the sights rather than beside them.
  11. XenoCow

    Starbase Progress Notes: Week 2 (2022)

    It's looking like siege is in the last phase pretty much of development. More importantly, ball turrets have begun the art phase.
  12. XenoCow

    I made a frog game while I can't play Starbase!

    While I have no desktop to play our favorite game, I decided to learn how to make games myself. So, please feel free to take a look at my first game! Phrogkey, a frog piano keyboard. Try it here
  13. XenoCow

    I'm taking a new part for the station.

    I like the idea of being able to use doors on stations. We used to back in Alpha be able to run electricity anywhere on stations. I hope that is brought back. As for rails, they also used to be in the game and likely will return in stage two of factories, whether they will be able to be placed...
  14. XenoCow

    Make YOLOL playable

    We are only limited to 5Hz for output. There are no such constraints, aside from line character limits, for operations per second. If you can parallelize a program sufficiently, you can have thousands of operations per second. The problem is then figuring out how to make your program run without...
  15. XenoCow

    How to make the game more real-world friendly

    Not a mechanic, It would be a device that can detect fog. So, by pressing a button a YOLOL program would run that sends the ship off to go find and stop inside a dense cloud of dust so that it is hidden, nothing weird or magical.
  16. XenoCow

    Quite Possibly the Best Starbase Video Yet

    I didn't make this video, but I think it needs a lot more attention. Please send some love over in Red Moon Dynamics' direction. Please enjoy:
  17. XenoCow

    How to make the game more real-world friendly

    I think you should recheck the lore. The endos are supposed to be avatars, not sentient robots out on their own. It would make sense in the lore that sometimes events at the real bodies of whomever is controlling the endos might interfere and cause the endos to just sit there for hours or even...
  18. XenoCow

    How to make the game more real-world friendly

    This sounds like you're in need of some kind of panic button. If there was a device that could detect dust density, then if could be possible to press a single button and have your ship fly to a dust cloud and shut off there. Such a device might be helpful for detecting dust materials for...
  19. XenoCow

    How to make the game more real-world friendly

    I'd like to see some more data on this. I suspect it's not as clear cut as you think or perhaps I misunderstand your stance. I found that when polled, players would overwhelmingly prefer ships to have only moderate value as opposed to being cheap or heirlooms. To me, it sounds as though you like...
  20. XenoCow

    Endo inventory overhaul

    I'm all for more physicalization in the game. I already really enjoy seeing the two leg slots visualized.
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