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  1. Space Jelly, Thrusters, and Extreme evasion

    The drag and having to constantly use thrusters to counteract the drag reminds me a lot of one game: From the Depths. More pteciesly, a problem with extreme dodgig in FtD. So extreme, in fact, that at a range of less than 500m (often even as close as 300m), a drone going at 100-150 m/s orbiting...
  2. Starbase Origin Story [Fanfic]

    For Trillions of years, the Universe was devoid of intelligent beings. In the beginning, the Universe was empty, save for particles of matter randomly floating around. These particles collided with each other, sometimes forming structures. They were slowly building up to be bigger and bigger...
  3. Why a wipe after EA may actually be bad for newbies and the game

    TLDR: Existing infrastructure would help new players more than hinder them thanks to no built-in GPS and other QoL features that players can make themselves There has been talks about wipe or not to wipe after EA ends and the game goes full release. The main talking points I came across for a...
  4. Instead of camera with arbitrary limitations: Lidar

    A lot of ppl would like to have cameras for ship parking and the like, me included. And a lot of ppl would not like armored cube designs, where the bridge of the ships are buried under several layers of of armor with only the cameras providing vision, me included. One solution would be to make...
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