Ok so what are the problems?
- Bigger Ships are often very slow cause we have very weak thrusters and very heavy materials.
- Flight times for utility ships are way too long, it forces you to watch youtube, play something else during the travel
(100km 25-55minutes at current...
I would like to provide comprehensive overviews of Starbase economy in its current state, what can be done better, address the inflation we are facing, ship prices in general, NPC markets and Auction House. I would like to point out that I have a master in economics and these are not just ideas...
I would like to provide comprehensive overviews of Starbase economy in its current state, what can be done better, address the inflation we are facing, ship prices in general, NPC markets and Auction House. I would like to point out that I have a master in economics and these are not just ideas...
Is YOLOL executed on the client or server?
XCompWizFB (6/07/19): YOLOL is client-side.
And what if every disconects? Does the factory stops? Maybe I understood it wrong.
Are there any plans to show us the game on official stream? Maybe before closed alpha?
I feel like it might bring many more new people that do not know about the game yet. And the rest of us would see how the game feels in real time.
After everything is ready off course. Nothing worse than...
If there are not gonna be any shields is gonna be really tidious to repair your ship manually after every crash or small clash with enemy. Existance of a repair block would make that much easier. Parts that are not completely destroyed would be repaired like with your building tool automaticaly...
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