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  1. Skelatim

    some yolol methods ideas

    from [SER] NTPS #freekodey idea on division and multi "String Multiplication: a = "abc" a * 3 -> "abcabcabc" Based on the definition of multiplication a*3=a+a+a String Division: b = "blam is a test" b / 4 -> "blam" b / -4 -> "test" Works to select parts of a string: "abcabcabc" / 3 -> "abc"...
  2. Skelatim

    Starbase Progress Notes: Week 38 (2021)

    well seems like the same style this time and lots of info, nice. also some cool stuff
  3. Skelatim

    hover ideas

    just some ideas about hover stuff I think hover pads(or what ever) should only use power and act sort of like a two way tractor beam imparting force on the pad and surface, to make sure there separate it shouldn't be able to impart rotation just cardinal directions(relative to it) with...
  4. Skelatim

    Generator Ideas

    maybe generators can be the most efficient(for power) at 3/4 max GeneratorUnitRate and most efficient for heat at one half so how many gen unts to use for each fuel chamber would be more of a choice, also it would be nice if there was a weaker prolent generator that either worked as a 1/3 fuel...
  5. Skelatim

    tiered system variants

    I'm bored so I'll add some ideas for some more items have no tiers Weapon barrels Railgun purple, higher power consumption slower fire rate higher power orange, higher fire rate, higher heat gen green, increased health less accuracy, higher heat disperse rate Autocannon purple, lower power...
  6. Skelatim

    tiered system variants

    since the primary colors are used for the tiers , it would be cool is secondary colors are used for variants . here are some ideas Thrusters bodies: purple, more power use slightly less prop orange, more prop use little less power green, faster increase(0-100 faster), less max power...
  7. Skelatim

    Station Siege FAQ

    I'm no dev butt from what I understand guns can be on the cap ships but you'd be to far away to hit the station well but they can be for defense to protect the cap idk about stations( sorry if you want dev response )
  8. Skelatim

    THE space combat solution v.2 (making large ships viable while respecting the core mechanics too) In depth presentation.

    I like the radiation detection mechanic and like your suggestions about the meta but I feel like the detection and the turret should be separated, since yolol can be used to control normal turntables, more (or lager) detectors could just be needed to manage more targets and it would need friend...
  9. Skelatim

    breeder reactors

    the basic idea is a reactor that takes spent fuel rods and makes full ones at a loss with some power gained, it would need to be kept running(start up would take power and full fuel rods) and would be station only, it could either take a lot of a tier of spent rods and return less of them...
  10. Skelatim

    some yolol methods ideas

    some possible reuse of the current functions for strings STR/# would give a string of all chars after the #th char (neg numbers would count from end) #/STR would give a string of all chars before the #th char (neg numbers would count from end) STR/str would give the first position of one...
  11. Skelatim

    An open letter to Frozenbite about tiered devices

    while I like your system ideas, g.w.a.c.a. i think Kap is right on the bloat idea (it may need to be trimmed a bit), but having tiered parts isn't the problem you guys seem to think the tiers are a replacement for systems and part variation but there not exclusive, nothing in the first part is...
  12. Skelatim

    Starbase Community News: April 2021

    "Mirror Wasp", posted by Mito#5408 on Discord The Arrowhead, posted by Marki#2565 on Discord those look even amazing I wonder how the missles do
  13. Skelatim

    Starbase Progress Notes: Week 15 (2021)

    https://forum.starbasegame.com/threads/starbase-progress-notes-week-15-2021.1880/ wait what is that part? the magnifying tripod part
  14. Skelatim

    Auto jump for civic caps

    Maybe a good middle ground for civ caps would be forced retreat so war ships can just push you around and take you spot but not kill you. If they start warping to you you auto warp away at no or low cost, this way they’re safe but can’t permanently hold somewhere while invincible. Maybe with the...
  15. Skelatim

    Make all cap ships safety fields dynamic

    Okay got a better idea, I’m new to this so it’ll be a separate post
  16. Skelatim

    Let many war cap ships disable a bigger station

    Maybe 3 to the power of the size difference, same size 3^0 one smaller 3^1 Two smaller 3^2 3^3 so on and so on
  17. Skelatim

    Make all cap ships safety fields dynamic

    The non war cap ships already have about double the speed it should only ever be able to be attacked in rare cases and it would stop people from switching out of a war cap ship to move and just switching back when they need to
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