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  1. My thoughts on the current direction of the game.

    The opening of a test server may have been a mistake as it has sucked a lot of the player base away from the main server. Not a great thing to happen to an MMO. I thought we were in a Beta? Isn't the Beta itself for testing? Seems an odd decision to me.
  2. Are we getting any toold to finding other players?

    1. Yes, I knew the risks and I wasn't the least bit salty about the loss. 2. Well the cargo in question was about 20 stacks of Aegisium on the edge of the safe zone. So hardly 'Garbage'. Also that was back when ore was a bit more valuable. 3. Yes. But sooner or later you have to focus on the...
  3. Are we getting any toold to finding other players?

    I've been killed twice. Both times it was while I repairing my ship. Both times the cargo was left and I retrieved it a few hours later. So it was straight up griefing. Guess what, I'm ok with that. The problem I have is with these sniveling griefers whining that they want the devs to...
  4. Are we getting any toold to finding other players?

    There is no need or purpose for 'piracy' in this game. It doesn't even make sense from a lore wise perspective. There are plenty of PvP opportunities in other aspects of the game. In most of these games piracy is bs and just an excuse to grief. I seriously doubt our friend the OP gives a...
  5. PVE is already failing...

    I do see your point. But, was SB ever marketed as a second Minecraft, survival game or physics builder? I think from the promotional material it was fairly obvious conflict was going to figure large. Regardless, it at bit early for the "XYZ is failing" mantra isn't it? It's been what a month...
  6. What seperates Star Base from other PVE games?

    Starbase isn't a PVE game, and if the devs want to kill it they should make it one. TBF, these days terms like 'PVE' and 'Sandbox' don't mean much and are just labels folks like to slap on certain games
  7. PVE is already failing...

    Exactly, resources are relatively well distributed making confrontation pointless. I'm always surprised that devs of 'open world' games don't pay more attention to the real world as a model. Crack open an Atlas, the first thing you'll see in different colored patches. Study history, you'll...
  8. PVE is already failing...

    Large safe zones that players can clutter up with their sand castles build stuff in has worked wonders in DU. AFIK, this game was never about building and exploring. Conflict seems to be the core of this game. What is needed is conflict drivers and one of those drivers is resources and the...
  9. Transponders

    Transponders make no sense. I am supposed to see 30 transponders (maxed). I have the range set to 500km. Yet 100 km from Origin I can only see 10 Origin stations and one unknown players station (I've set unknown to one). I've set group members to 30 stations but can't see any, I've set company...
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