i did that actually, GM responded that i should spawn it at the bridge spawners that are around edges of the origin stations, that was official dev respond xD
ARE YOU NUTS DEVS?
I have made a ship that's in like 2/3 to be maxed in building budget.
The ship is specifically designed to haul three T10 asteroids with great range and speed.
I have built the ship for 4.6 milion credits total, I have went to the asteroid belt and when I loaded the 3rd...
Also, I don't really know if this has any relation to this threads particular issue, but I have had some weird things happening to my asteroid haulers after I sell the asteroid load that was locked on my ship. Now normally when you spawn a ship on origin it always spawns in the same default...
Heya, was away for some time so I could not respond sooner, I am using angled thrusters on newer version of the ship but the issue was there even before, so they can't be the problem causer and I for quite some time did not even used the transponder on my ship and the issue was there without it...
To respond to the fps issue, no, in belt am limiting to max fps 90 which does not drop at all. Even if it was bound to fps i dont understand how it's possible that the ship works in safe zone perfectly, but as soon as i leave the boundaries it starts steering.
It's as if something in the core...
So, basically i dont understand whats happening.
I have built myself an asteroid hauler, the Centre of Mass and Centre of Thrust are perfectly in line. When i test the ship in the Test Mode inside Ship Designer it accelerates perfectly straight. When i buy the ship and accelerate its also...
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