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  1. Atreties

    Research + Crafting Progression Values WAY too high

    Edit 8/19 - At this point after multiple patches, I find the crafting tree values to be in a fairly high, but acceptable range. I think getting Blue is a bit steep and difficult, but given that unlocks PvP things, I understand. EDIT: The values have been slashed to about 40% of the previous...
  2. Atreties

    The Primary Goal Before EA Should Be Completing the Gameplay Loop

    As more and more testers get further into the game, and the new player experiences, ship designer, and Quality Of Life feedback points are being given, I think it's important to keep the following in mind: A thousand small issues can be overlooked if the core gameplay loop is complete, solid...
  3. Atreties

    The Good, Bad, and Ugly of Day 1

    Some early feedback: The game looks and feels amazing. The movement around the world, the flying of ships, the mind-breaking ability to change your “down” orientation at a whim. I love the music and sound effects of ships flying by. Instantly inspires awe and makes you think “I want it. How do...
  4. Atreties

    Passive/Unpowered Docking (Carrier Ships)

    Beautifully demonstrated in a recent progress video, carrier ships are possible via cargo beams: While this is quite exciting and remarkable, I am concerned with the viability of actually using this method in practice. While we don't know the specific values of how much power is required to...
  5. Atreties

    Window for 2019 EA Launch is Rapidly Closing

    The current timeline plan states that invite-only alphas will be starting soon, and we will have "quite a bit of alpha" testing and subsequent tweaks before launching into Early Access in Late 2019. That timeline is shrinking really fast. If you're aiming for a 2019 EA Launch, you only have...
  6. Atreties

    PSA: Player-Created Stations coming AFTER (EA) Launch.

    It's been stated in the wiki, on these forums, and multiple times on the discord, but the implementation of players creating their own stations for their factions is PLANNED, but will not be out for the initial early access launch. It's one of their top features to implement after launch, tho...
  7. Atreties

    Dev Question - What, Exactly, does "Safe Zone" Mean?

    So, we know that starting areas will be "Safe Zones". We also know that players will be able to create their own safe zones by making their stations large enough. We also know that the only way to despawn your ship and protect it is to do so at a station safe zone. BUT - it's also been...
  8. Atreties

    Dev Question - What Will Stations be Required For?

    Asked another way - What functions will be unique to stations, that cannot be accomplished on a large ship? As far as I know, material refining, part creation, repairs, and (i think?) full ship creation will be able to be done without need for a station, so I'm wondering what their...
  9. Atreties

    How do I get Points?

    https://forum.starbasegame.com/members/?key=most_points I must know.
  10. Atreties

    Time To Kill - My Biggest Starbase Concern

    In short, ship-based TTK seems too short. Armor plating appears to shred like paper, even against handheld tools and weapons, much less against ship-mounted weapons. Nearly every ship-mounted weapon appears to punch all the way through even a sizable ship, and due to the complex and...
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