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  1. Station sieging

    So it appears you'll need to scout out the x,y,z coordinates of a station you plan on attacking. How will you know the station you're attacking is really worth the effort? Who owns it, etc? In Last Oasis owning territorial had some fame/notoriety attached to it. Let's go to "xyz's tile and fight...
  2. Moon bases

    are moon bases supposed to be open to being sieged as well?
  3. Game is in desperate need of an actual map/starchart and points of interest.

    This was an issue with mortal online 2. No map, large world, and the game turned into an aimless running simulator. Starbase is starting feel like this, an aimless flight simulator. Having some kind of star chart with coordinates would be a big boon towards actually encouraging player...
  4. Stations disappointing?

    No shared storage and ways to organize it for your company mates to depo, craft from. No landing pad like the pre made stations. No respawn terminal like you find on the premade stations. Factories don't seem to do anything. So what's the point in a station?
  5. Impressions

    In no particular order of importance: The game looks better than I thought it would. Yes, there's LOD issues with textures not loading / popping correctly, but outside of that the game is not an eyesore. Traveling in the game is a cool novelty that I fear will get old very fast. At least early...
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