Search results

  1. Vic

    My ship won't fly straight after repairs

    Another possible explanation is that I swapped out some T2 energy and power converters in some of the T2 engines for their T1 equivalent. Do those T1 power and propellant converters alter the thrust of those T2 engines? It seems at first glance they only modify the energy and propellant...
  2. Vic

    My ship won't fly straight after repairs

    So I fixed my ship after it had lost several engines in a collision. Thing is, it wont fly straight, it constantly pitches down and slightly left when I increase forward thrust. I have already checked the following: nothing is wrong with the cables and pipes, everything is properly wired...
  3. Vic

    Replenishing stored radiator coolant

    I was about to make the exact same forum post Cave, I have no idea how to replenish radiator coolant. They also seem to leak when they eat a bullet and then they are useless and have to be replaced, unless there is some way to restore the coolant inside.
  4. Vic

    Should FB really be nerfing the tripod autocanon until mouse controlled turrets are in?

    Thank you for clarifying the upcoming changes to the tripod AC.
  5. Vic

    Should FB really be nerfing the tripod autocanon until mouse controlled turrets are in?

    So it seems the tripod autocanon is getting yet another nerf after the weight one (damage decrease and needing electricity.) Now I don't really mind the electricity part, or even the gun getting nerfed overall, but isn't it a bit soon to do so? I understand the weight nerf to prevent this gun...
  6. Vic

    Space mines

    The cost of setting up an efficient minefield in space would probably be prohibitive. Mining a certain strip of sea or land is possible because in terms of coverage you are dealing with a 2D surface and the environment lends itself to concealment (burying the device on land, and submerging it...
  7. Vic

    Poll: Camera

    Actually that would make it 0.5 fps since a yolol chip runs a command every 2 seconds. And you could potentially increase fps by staggering the refresh of multiple cameras placed next to each other. Anyhow I'm against cameras, more in favor of making things more hands on for players than...
  8. Vic

    How should respawning work in Starbase?

    This pretty much sums it up. You can't balance superior numbers nor should you try to in the context of an open sandbox game where PvP machmaking is irrelevant. Groups with a lot of players will always have more ressources to throw away. There is nothing specific about having an abundance of the...
  9. Vic

    Piracy and Thievery

    Oh just finished reading the whole thread and realized it had been so thoroughly derailed we weren't talking about logistics pertaining to piracy anymore at the point where I got on. On a side note I can't wait to meet these Ark/Atlas people in game. The "it doesn't matter how much ressources...
  10. Vic

    Ship identification

    I'm wondering how ship and generally object identification will work in the game. Will there be a floating text above ships as in classic MMO, or will it be something more realistic where if a the ship's hull isn't marked and its transponder or similar isn't broadcasting any identification, you...
  11. Vic

    Piracy and Thievery

    As someone who engages in piracy in pretty much any game that makes it an even remotely viable option, I agree logistics are probably one of the top concerns for pirate players. Piracy requires a build that has enough endurance to seek out targets, enough speed to catch them if they run, enough...
  12. Vic

    Can fuel leak?

    It's all in the name of the thread. If a fuel tank or one of the pipes feeding fuel to the engines is damaged, do you leak fuel?
  13. Vic

    What are your plans upon release?

    Already salivating.
  14. Vic

    Emphasis on Smaller ships.

    It is uncertain wether small ships will be that ubiquitous in PvP. While they may sound more cost effective than larger ships and while agility is a valuable asset in the combat we have seen so far, there are several factors that may limit the effectiveness of light ship depending on how they...
  15. Vic

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    This is a very interesting dicussion. An offline creative mode will no doubt exist at the expense of the MMO experience for reasons that were well explained above. To me cost to benefit equation of implementing a feature that is in no way critical to the enjoyment of the game at the expense of a...
Top